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/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Game.h"
#include <LibGUI/Frame.h>
class BoardView final : public GUI::Frame {
C_OBJECT(BoardView);
public:
virtual ~BoardView() override;
void set_board(Game::Board const* board);
Function<void(Game::Direction)> on_move;
private:
explicit BoardView(Game::Board const*);
virtual void resize_event(GUI::ResizeEvent&) override;
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
size_t rows() const;
size_t columns() const;
void pick_font();
void resize();
Color background_color_for_cell(u32 value);
Color text_color_for_cell(u32 value);
float m_padding { 0 };
float m_min_cell_size { 0 };
float m_cell_size { 0 };
Game::Board const* m_board { nullptr };
static constexpr int frame_duration_ms = 1000 / 60;
static constexpr int animation_duration = 5;
int pop_in_animation_frame = 0;
int slide_animation_frame = 0;
};
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