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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "SoftMMU.h"
namespace UserspaceEmulator {
class SimpleRegion final : public Region {
public:
SimpleRegion(u32 base, u32 size);
virtual ~SimpleRegion() override;
virtual ValueWithShadow<u8> read8(u32 offset) override;
virtual ValueWithShadow<u16> read16(u32 offset) override;
virtual ValueWithShadow<u32> read32(u32 offset) override;
virtual ValueWithShadow<u64> read64(u32 offset) override;
virtual ValueWithShadow<u128> read128(u32 offset) override;
virtual ValueWithShadow<u256> read256(u32 offset) override;
virtual void write8(u32 offset, ValueWithShadow<u8>) override;
virtual void write16(u32 offset, ValueWithShadow<u16>) override;
virtual void write32(u32 offset, ValueWithShadow<u32>) override;
virtual void write64(u32 offset, ValueWithShadow<u64>) override;
virtual void write128(u32 offset, ValueWithShadow<u128>) override;
virtual void write256(u32 offset, ValueWithShadow<u256>) override;
virtual u8* data() override { return m_data; }
virtual u8* shadow_data() override { return m_shadow_data; }
virtual u8* cacheable_ptr(u32 offset) override;
private:
u8* m_data { nullptr };
u8* m_shadow_data { nullptr };
};
}
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