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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
* Copyright (c) 2020, the SerenityOS developers
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Debugger/DebugInfoWidget.h"
#include "Debugger/DisassemblyWidget.h"
#include "EditorWrapper.h"
#include "FindInFilesWidget.h"
#include "FormEditorWidget.h"
#include "Git/DiffViewer.h"
#include "Git/GitWidget.h"
#include "Locator.h"
#include "Project.h"
#include "ProjectFile.h"
#include "TerminalWrapper.h"
#include <LibGUI/ScrollBar.h>
#include <LibGUI/Splitter.h>
#include <LibGUI/Widget.h>
#include <LibThread/Thread.h>
namespace HackStudio {
class HackStudioWidget : public GUI::Widget {
C_OBJECT(HackStudioWidget)
public:
virtual ~HackStudioWidget() override;
void open_file(const String& filename);
Vector<String> selected_file_names() const;
void update_actions();
Project& project();
GUI::TextEditor& current_editor();
EditorWrapper& current_editor_wrapper();
void set_current_editor_wrapper(RefPtr<EditorWrapper>);
String currently_open_file() const { return m_currently_open_file; }
void initialize_menubar(GUI::MenuBar&);
private:
static String get_full_path_of_serenity_source(const String& file);
HackStudioWidget(const String& path_to_project);
void open_project(const String& root_path);
enum class EditMode {
Text,
Form,
Diff,
};
void set_edit_mode(EditMode);
NonnullRefPtr<GUI::Menu> create_project_tree_view_context_menu();
NonnullRefPtr<GUI::Action> create_new_action();
NonnullRefPtr<GUI::Action> create_open_selected_action();
NonnullRefPtr<GUI::Action> create_delete_action();
NonnullRefPtr<GUI::Action> create_switch_to_next_editor_action();
NonnullRefPtr<GUI::Action> create_switch_to_previous_editor_action();
NonnullRefPtr<GUI::Action> create_remove_current_editor_action();
NonnullRefPtr<GUI::Action> create_open_action();
NonnullRefPtr<GUI::Action> create_save_action();
NonnullRefPtr<GUI::Action> create_add_editor_action();
NonnullRefPtr<GUI::Action> create_add_terminal_action();
NonnullRefPtr<GUI::Action> create_remove_current_terminal_action();
NonnullRefPtr<GUI::Action> create_debug_action();
NonnullRefPtr<GUI::Action> create_build_action();
NonnullRefPtr<GUI::Action> create_run_action();
NonnullRefPtr<GUI::Action> create_stop_action();
NonnullRefPtr<GUI::Action> create_set_autocomplete_mode_action();
void add_new_editor(GUI::Widget& parent);
NonnullRefPtr<EditorWrapper> get_editor_of_file(const String& file_name);
String get_project_executable_path() const;
void on_action_tab_change();
void reveal_action_tab(GUI::Widget&);
void initialize_debugger();
void create_project_tree_view(GUI::Widget& parent);
void create_open_files_view(GUI::Widget& parent);
void create_form_editor(GUI::Widget& parent);
void create_toolbar(GUI::Widget& parent);
void create_action_tab(GUI::Widget& parent);
void create_app_menubar(GUI::MenuBar&);
void create_project_menubar(GUI::MenuBar&);
void create_edit_menubar(GUI::MenuBar&);
void create_build_menubar(GUI::MenuBar&);
void create_view_menubar(GUI::MenuBar&);
void create_help_menubar(GUI::MenuBar&);
void run(TerminalWrapper& wrapper);
void build(TerminalWrapper& wrapper);
void hide_action_tabs();
NonnullRefPtrVector<EditorWrapper> m_all_editor_wrappers;
RefPtr<EditorWrapper> m_current_editor_wrapper;
// FIXME: This doesn't seem compatible with multiple split editors
String m_currently_open_file;
HashMap<String, NonnullRefPtr<ProjectFile>> m_open_files;
Vector<String> m_open_files_vector; // NOTE: This contains the keys from m_open_files
OwnPtr<Project> m_project;
RefPtr<GUI::TreeView> m_project_tree_view;
RefPtr<GUI::ListView> m_open_files_view;
RefPtr<GUI::VerticalSplitter> m_right_hand_splitter;
RefPtr<GUI::StackWidget> m_right_hand_stack;
RefPtr<GUI::Splitter> m_editors_splitter;
RefPtr<GUI::Widget> m_form_inner_container;
RefPtr<FormEditorWidget> m_form_editor_widget;
RefPtr<GUI::TreeView> m_form_widget_tree_view;
RefPtr<DiffViewer> m_diff_viewer;
RefPtr<GitWidget> m_git_widget;
RefPtr<GUI::Menu> m_project_tree_view_context_menu;
RefPtr<GUI::TabWidget> m_action_tab_widget;
RefPtr<TerminalWrapper> m_terminal_wrapper;
RefPtr<Locator> m_locator;
RefPtr<FindInFilesWidget> m_find_in_files_widget;
RefPtr<DebugInfoWidget> m_debug_info_widget;
RefPtr<DisassemblyWidget> m_disassembly_widget;
RefPtr<LibThread::Thread> m_debugger_thread;
RefPtr<EditorWrapper> m_current_editor_in_execution;
RefPtr<GUI::Action> m_new_action;
RefPtr<GUI::Action> m_open_selected_action;
RefPtr<GUI::Action> m_delete_action;
RefPtr<GUI::Action> m_switch_to_next_editor;
RefPtr<GUI::Action> m_switch_to_previous_editor;
RefPtr<GUI::Action> m_remove_current_editor_action;
RefPtr<GUI::Action> m_open_action;
RefPtr<GUI::Action> m_save_action;
RefPtr<GUI::Action> m_add_editor_action;
RefPtr<GUI::Action> m_add_terminal_action;
RefPtr<GUI::Action> m_remove_current_terminal_action;
RefPtr<GUI::Action> m_stop_action;
RefPtr<GUI::Action> m_debug_action;
RefPtr<GUI::Action> m_build_action;
RefPtr<GUI::Action> m_run_action;
};
}
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