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/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibCore/ElapsedTimer.h>
#include <LibGL/GL/gl.h>
#include <LibGL/GLContext.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Widget.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <unistd.h>
#include "Mesh.h"
#include "MeshLoader.h"
#include "WavefrontOBJLoader.h"
static constexpr u16 RENDER_WIDTH = 640;
static constexpr u16 RENDER_HEIGHT = 480;
class GLContextWidget final : public GUI::Widget {
C_OBJECT(GLContextWidget)
public:
private:
GLContextWidget()
{
m_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, { RENDER_WIDTH, RENDER_HEIGHT });
m_context = GL::create_context(*m_bitmap);
start_timer(20);
GL::make_context_current(m_context);
glFrontFace(GL_CW);
glEnable(GL_CULL_FACE);
// Set projection matrix
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-0.5, 0.5, -0.5, 0.5, 1, 1500);
// Load the teapot
auto mesh_loader = adopt_own(*new WavefrontOBJLoader());
m_teapot = mesh_loader->load("/res/gl/teapot.obj");
dbgln("GLTeapot: teapot mesh has {} triangles.", m_teapot->triangle_count());
}
virtual void paint_event(GUI::PaintEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
private:
RefPtr<Mesh> m_teapot;
RefPtr<Gfx::Bitmap> m_bitmap;
OwnPtr<GL::GLContext> m_context;
};
void GLContextWidget::paint_event(GUI::PaintEvent& event)
{
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
/* Blit it! */
painter.draw_scaled_bitmap(event.rect(), *m_bitmap, m_bitmap->rect());
}
void GLContextWidget::timer_event(Core::TimerEvent&)
{
static float angle = 0.0f;
angle -= 0.01f;
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
auto matrix = FloatMatrix4x4::translate(FloatVector3(0, 0, -8.5))
* FloatMatrix4x4::rotate(FloatVector3(1, 0, 0), angle)
* FloatMatrix4x4::rotate(FloatVector3(0, 1, 0), 0.0f)
* FloatMatrix4x4::rotate(FloatVector3(0, 0, 1), angle);
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf((float*)matrix.elements());
m_teapot->draw();
m_context->present();
update();
}
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
// Construct the main window
auto window = GUI::Window::construct();
auto app_icon = GUI::Icon::default_icon("app-teapot");
window->set_icon(app_icon.bitmap_for_size(16));
window->set_title("GLTeapot");
window->resize(640, 480);
window->set_resizable(false);
window->set_double_buffering_enabled(true);
window->set_main_widget<GLContextWidget>();
window->show();
return app->exec();
}
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