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/*
* Copyright (c) 2020, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibCore/ArgsParser.h>
#include <LibCore/ElapsedTimer.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Label.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Widget.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Matrix4x4.h>
#include <LibGfx/Vector3.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
const int WIDTH = 200;
const int HEIGHT = 200;
static bool flag_hide_window_frame = false;
class Cube final : public GUI::Widget {
C_OBJECT(Cube)
public:
virtual ~Cube() override;
void set_stat_label(RefPtr<GUI::Label> l) { m_stats = l; };
void set_show_window_frame(bool);
bool show_window_frame() const { return m_show_window_frame; }
Function<void(GUI::ContextMenuEvent&)> on_context_menu_request;
protected:
virtual void context_menu_event(GUI::ContextMenuEvent& event) override
{
if (on_context_menu_request)
on_context_menu_request(event);
}
private:
Cube();
RefPtr<Gfx::Bitmap> m_bitmap;
RefPtr<GUI::Label> m_stats;
virtual void paint_event(GUI::PaintEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
int m_accumulated_time;
int m_cycles;
int m_phase;
bool m_show_window_frame { true };
};
Cube::Cube()
{
m_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, { WIDTH, HEIGHT });
m_accumulated_time = 0;
m_cycles = 0;
m_phase = 0;
stop_timer();
start_timer(20);
}
Cube::~Cube()
{
}
void Cube::paint_event(GUI::PaintEvent& event)
{
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.draw_scaled_bitmap(rect(), *m_bitmap, m_bitmap->rect());
}
void Cube::timer_event(Core::TimerEvent&)
{
auto timer = Core::ElapsedTimer::start_new();
const FloatVector3 vertices[8] {
{ -1, -1, -1 },
{ -1, 1, -1 },
{ 1, 1, -1 },
{ 1, -1, -1 },
{ -1, -1, 1 },
{ -1, 1, 1 },
{ 1, 1, 1 },
{ 1, -1, 1 },
};
#define QUAD(a, b, c, d) a, b, c, c, d, a
const int indices[] {
QUAD(0, 1, 2, 3),
QUAD(7, 6, 5, 4),
QUAD(4, 5, 1, 0),
QUAD(3, 2, 6, 7),
QUAD(1, 5, 6, 2),
QUAD(0, 3, 7, 4),
};
const Color colors[] {
Color::Red,
Color::Red,
Color::Green,
Color::Green,
Color::Blue,
Color::Blue,
Color::Magenta,
Color::Magenta,
Color::White,
Color::White,
Color::Yellow,
Color::Yellow,
};
FloatVector3 transformed_vertices[8];
static float angle = 0;
angle += 0.02f;
auto matrix = Gfx::translation_matrix(FloatVector3(0, 0, 1.5f))
* Gfx::rotation_matrix(FloatVector3(1, 0, 0), angle * 1.17356641f)
* Gfx::rotation_matrix(FloatVector3(0, 1, 0), angle * 0.90533273f)
* Gfx::rotation_matrix(FloatVector3(0, 0, 1), angle);
for (int i = 0; i < 8; i++) {
transformed_vertices[i] = transform_point(matrix, vertices[i]);
}
GUI::Painter painter(*m_bitmap);
if (m_show_window_frame)
painter.fill_rect_with_gradient(Gfx::Orientation::Vertical, m_bitmap->rect(), Gfx::Color::White, Gfx::Color::Blue);
else
painter.clear_rect(m_bitmap->rect(), Gfx::Color::Transparent);
auto to_point = [](const FloatVector3& v) {
return Gfx::IntPoint(v.x(), v.y());
};
for (size_t i = 0; i < sizeof(indices) / sizeof(indices[0]) / 3; i++) {
auto a = transformed_vertices[indices[i * 3]];
auto b = transformed_vertices[indices[i * 3 + 1]];
auto c = transformed_vertices[indices[i * 3 + 2]];
auto normal = (b - a).cross(c - a);
normal.normalize();
// Perspective projection
a.set_x(WIDTH / 2 + a.x() / (1 + a.z() * 0.35f) * WIDTH / 3);
a.set_y(HEIGHT / 2 - a.y() / (1 + a.z() * 0.35f) * WIDTH / 3);
b.set_x(WIDTH / 2 + b.x() / (1 + b.z() * 0.35f) * WIDTH / 3);
b.set_y(HEIGHT / 2 - b.y() / (1 + b.z() * 0.35f) * WIDTH / 3);
c.set_x(WIDTH / 2 + c.x() / (1 + c.z() * 0.35f) * WIDTH / 3);
c.set_y(HEIGHT / 2 - c.y() / (1 + c.z() * 0.35f) * WIDTH / 3);
float winding = (b.x() - a.x()) * (c.y() - a.y()) - (b.y() - a.y()) * (c.x() - a.x());
if (winding < 0)
continue;
float shade = 0.5f + normal.y() * 0.5f;
auto color = colors[i];
color.set_red(color.red() * shade);
color.set_green(color.green() * shade);
color.set_blue(color.blue() * shade);
painter.draw_triangle(to_point(a), to_point(b), to_point(c), color);
}
if ((m_cycles % 50) == 0) {
dbgln("{} total cycles. finished 50 in {} ms, avg {} ms", m_cycles, m_accumulated_time, m_accumulated_time / 50);
m_stats->set_text(String::formatted("{} ms", m_accumulated_time / 50));
m_accumulated_time = 0;
}
update();
m_accumulated_time += timer.elapsed();
m_cycles++;
}
void Cube::set_show_window_frame(bool show)
{
if (show == m_show_window_frame)
return;
m_show_window_frame = show;
m_stats->set_visible(m_show_window_frame);
auto& w = *window();
w.set_frameless(!m_show_window_frame);
w.set_has_alpha_channel(!m_show_window_frame);
w.set_alpha_hit_threshold(m_show_window_frame ? 0 : 1);
}
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
Core::ArgsParser parser;
parser.set_general_help("Create a window with a spinning cube.");
parser.add_option(flag_hide_window_frame, "Hide window frame", "hide-window", 'h');
parser.parse(argc, argv);
auto window = GUI::Window::construct();
window->set_double_buffering_enabled(true);
window->set_title("Cube");
window->set_resizable(false);
window->resize(WIDTH, HEIGHT);
window->set_has_alpha_channel(true);
window->set_alpha_hit_threshold(1);
auto& cube = window->set_main_widget<Cube>();
auto& time = cube.add<GUI::Label>();
time.set_relative_rect({ 0, 4, 40, 10 });
time.move_by({ window->width() - time.width(), 0 });
cube.set_stat_label(time);
auto app_icon = GUI::Icon::default_icon("app-cube");
window->set_icon(app_icon.bitmap_for_size(16));
auto& file_menu = window->add_menu("&File");
auto show_window_frame_action = GUI::Action::create_checkable("Show Window &Frame", [&](auto& action) {
cube.set_show_window_frame(action.is_checked());
});
cube.set_show_window_frame(!flag_hide_window_frame);
show_window_frame_action->set_checked(cube.show_window_frame());
file_menu.add_action(move(show_window_frame_action));
file_menu.add_separator();
file_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
auto& help_menu = window->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Cube Demo", app_icon, window));
cube.on_context_menu_request = [&](auto& event) {
file_menu.popup(event.screen_position());
};
window->show();
return app->exec();
}
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