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/*
* Copyright (c) 2020-2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "SpreadsheetView.h"
#include "Workbook.h"
#include <AK/NonnullRefPtrVector.h>
#include <LibGUI/Widget.h>
namespace Spreadsheet {
class SpreadsheetWidget final : public GUI::Widget {
C_OBJECT(SpreadsheetWidget);
public:
virtual ~SpreadsheetWidget() override = default;
void save(StringView filename);
void load_file(Core::File&);
bool request_close();
void add_sheet();
void add_sheet(NonnullRefPtr<Sheet>&&);
const String& current_filename() const { return m_workbook->current_filename(); }
Sheet* current_worksheet_if_available() { return m_selected_view ? m_selected_view->sheet_if_available() : nullptr; }
void update_window_title();
Workbook& workbook() { return *m_workbook; }
const Workbook& workbook() const { return *m_workbook; }
const GUI::ModelIndex* current_selection_cursor() const
{
if (!m_selected_view)
return nullptr;
return m_selected_view->cursor();
}
void initialize_menubar(GUI::Window&);
void undo();
void redo();
auto& undo_stack() { return m_undo_stack; }
private:
virtual void resize_event(GUI::ResizeEvent&) override;
explicit SpreadsheetWidget(GUI::Window& window, NonnullRefPtrVector<Sheet>&& sheets = {}, bool should_add_sheet_if_empty = true);
void setup_tabs(NonnullRefPtrVector<Sheet> new_sheets);
void try_generate_tip_for_input_expression(StringView source, size_t offset);
SpreadsheetView* m_selected_view { nullptr };
RefPtr<GUI::Label> m_current_cell_label;
RefPtr<GUI::TextEditor> m_cell_value_editor;
RefPtr<GUI::Window> m_inline_documentation_window;
RefPtr<GUI::Label> m_inline_documentation_label;
RefPtr<GUI::TabWidget> m_tab_widget;
RefPtr<GUI::Menu> m_tab_context_menu;
RefPtr<SpreadsheetView> m_tab_context_menu_sheet_view;
bool m_should_change_selected_cells { false };
GUI::UndoStack m_undo_stack;
OwnPtr<Workbook> m_workbook;
void clipboard_action(bool is_cut);
RefPtr<GUI::Action> m_new_action;
RefPtr<GUI::Action> m_open_action;
RefPtr<GUI::Action> m_save_action;
RefPtr<GUI::Action> m_save_as_action;
RefPtr<GUI::Action> m_quit_action;
RefPtr<GUI::Action> m_cut_action;
RefPtr<GUI::Action> m_copy_action;
RefPtr<GUI::Action> m_paste_action;
RefPtr<GUI::Action> m_undo_action;
RefPtr<GUI::Action> m_redo_action;
RefPtr<GUI::Action> m_functions_help_action;
RefPtr<GUI::Action> m_about_action;
RefPtr<GUI::Action> m_rename_action;
};
}
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