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/*
* Copyright (c) 2021, Cesar Torres <shortanemoia@protonmail.com>
* Copyright (c) 2021, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Common.h"
#include "PlaybackManager.h"
#include "Player.h"
#include "VisualizationWidget.h"
#include <AK/NonnullRefPtr.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibGUI/Splitter.h>
#include <LibGUI/Widget.h>
class SoundPlayerWidgetAdvancedView final : public GUI::Widget
, public Player {
C_OBJECT(SoundPlayerWidgetAdvancedView)
public:
void set_nonlinear_volume_slider(bool nonlinear);
void set_playlist_visible(bool visible);
template<typename T>
void set_visualization()
{
m_visualization->remove_from_parent();
update();
auto new_visualization = T::construct();
m_player_view->insert_child_before(new_visualization, *static_cast<Core::Object*>(m_playback_progress_slider.ptr()));
m_visualization = new_visualization;
if (!loaded_filename().is_empty())
m_visualization->start_new_file(loaded_filename());
}
virtual void play_state_changed(PlayState) override;
virtual void loop_mode_changed(LoopMode) override;
virtual void shuffle_mode_changed(ShuffleMode) override;
virtual void time_elapsed(int) override;
virtual void file_name_changed(StringView) override;
virtual void playlist_loaded(StringView, bool) override;
virtual void audio_load_error(StringView path, StringView error_reason) override;
virtual void volume_changed(double) override;
virtual void mute_changed(bool) override;
virtual void total_samples_changed(int) override;
virtual void sound_buffer_played(RefPtr<Audio::LegacyBuffer>, int sample_rate, int samples_played) override;
protected:
void keydown_event(GUI::KeyEvent&) override;
private:
SoundPlayerWidgetAdvancedView(GUI::Window&, Audio::ConnectionFromClient&);
void sync_previous_next_buttons();
void drop_event(GUI::DropEvent& event) override;
GUI::Window& m_window;
RefPtr<GUI::HorizontalSplitter> m_splitter;
RefPtr<GUI::Widget> m_player_view;
RefPtr<PlaylistWidget> m_playlist_widget;
RefPtr<VisualizationWidget> m_visualization;
RefPtr<Gfx::Bitmap> m_play_icon;
RefPtr<Gfx::Bitmap> m_pause_icon;
RefPtr<Gfx::Bitmap> m_stop_icon;
RefPtr<Gfx::Bitmap> m_back_icon;
RefPtr<Gfx::Bitmap> m_next_icon;
RefPtr<GUI::Button> m_play_button;
RefPtr<GUI::Button> m_stop_button;
RefPtr<GUI::Button> m_back_button;
RefPtr<GUI::Button> m_next_button;
RefPtr<AutoSlider> m_playback_progress_slider;
RefPtr<GUI::Label> m_volume_label;
RefPtr<GUI::HorizontalSlider> m_volume_slider;
RefPtr<GUI::Label> m_timestamp_label;
bool m_nonlinear_volume_slider;
};
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