summaryrefslogtreecommitdiff
path: root/Userland/Applications/PixelPaint/Tools/TextTool.cpp
blob: e8488104d9f19eecc0e745c03de66e4f11727423 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
/*
 * Copyright (c) 2022, Timothy Slater <tslater2006@gmail.com>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include "TextTool.h"
#include "../ImageEditor.h"
#include "../Layer.h"
#include <LibGUI/Action.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/FontPicker.h>
#include <LibGUI/Label.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Painter.h>
#include <LibGUI/TextBox.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Palette.h>

namespace PixelPaint {

TextToolEditor::TextToolEditor()
    : TextEditor(TextEditor::MultiLine)
{
}

void TextToolEditor::handle_keyevent(Badge<TextTool>, GUI::KeyEvent& event)
{
    TextEditor::keydown_event(event);
}

NonnullRefPtrVector<GUI::Action> TextToolEditor::actions()
{
    static NonnullRefPtrVector<GUI::Action> actions = { cut_action(), copy_action(), paste_action(), undo_action(), redo_action(), select_all_action() };
    return actions;
}

TextTool::TextTool()
{
    m_text_editor = TextToolEditor::construct();
    m_text_editor->set_wrapping_mode(GUI::TextEditor::WrappingMode::NoWrap);
    m_selected_font = Gfx::FontDatabase::default_font();
    m_text_editor->set_font(m_selected_font);
    m_cursor_blink_timer = Core::Timer::create_repeating(500, [&]() {
        m_cursor_blink_state = !m_cursor_blink_state;
    }).release_value_but_fixme_should_propagate_errors();
}

void TextTool::on_primary_color_change(Color color)
{
    m_text_color = color;
}

void TextTool::on_tool_deactivation()
{
    reset_tool();
}
void TextTool::on_mousemove(Layer*, MouseEvent& event)
{
    if (m_text_input_is_active) {
        auto mouse_position = editor_stroke_position(event.layer_event().position(), 1);
        m_mouse_is_over_text = m_ants_rect.contains(mouse_position);
        m_editor->update_tool_cursor();
    }

    if (m_is_dragging) {
        auto new_position = event.layer_event().position();
        m_add_text_position = m_add_text_position + (new_position - m_drag_start_point);
        m_drag_start_point = new_position;
    }
}
void TextTool::on_mouseup(Layer*, MouseEvent&)
{
    m_is_dragging = false;
}
void TextTool::on_mousedown(Layer*, MouseEvent& event)
{
    auto start_text_region = [&] {
        m_text_color = m_editor->color_for(event.layer_event());
        m_text_input_is_active = true;
        m_text_editor->set_text(""sv);
        m_add_text_position = event.layer_event().position();
        m_editor->image().selection().begin_interactive_selection();
        m_cursor_blink_timer->start();
        m_editor->update();
    };

    if (!m_text_input_is_active) {
        start_text_region();
        return;
    }

    if (m_mouse_is_over_text) {
        m_is_dragging = true;
        m_drag_start_point = event.layer_event().position();
    } else {
        // User clicked somewhere outside the currently edited text region
        // apply the current text and then start a new one where they clicked.
        apply_text_to_layer();
        reset_tool();
        start_text_region();
    }
}

ErrorOr<GUI::Widget*> TextTool::get_properties_widget()
{
    if (m_properties_widget)
        return m_properties_widget.ptr();

    auto properties_widget = TRY(GUI::Widget::try_create());
    (void)TRY(properties_widget->try_set_layout<GUI::VerticalBoxLayout>());

    auto font_header = TRY(properties_widget->try_add<GUI::Label>("Current Font:"));
    font_header->set_text_alignment(Gfx::TextAlignment::CenterLeft);

    m_font_label = TRY(properties_widget->try_add<GUI::Label>(m_selected_font->human_readable_name()));

    auto change_font_button = TRY(properties_widget->try_add<GUI::Button>(TRY("Change Font..."_string)));
    change_font_button->on_click = [this](auto) {
        auto picker = GUI::FontPicker::construct(nullptr, m_selected_font, false);
        if (picker->exec() == GUI::Dialog::ExecResult::OK) {
            m_font_label->set_text(picker->font()->human_readable_name());
            m_selected_font = picker->font();
            m_text_editor->set_font(m_selected_font);
            m_editor->set_focus(true);
        }
    };

    m_properties_widget = properties_widget;
    return m_properties_widget.ptr();
}

void TextTool::on_second_paint(Layer const* layer, GUI::PaintEvent& event)
{
    if (!m_text_input_is_active)
        return;

    GUI::Painter painter(*m_editor);
    painter.add_clip_rect(event.rect());
    painter.translate(editor_layer_location(*layer));
    auto typed_text = m_text_editor->text();
    auto text_width = max<int>(m_selected_font->width(typed_text), m_selected_font->width(" "sv));
    auto text_height = static_cast<int>(ceilf(m_selected_font->preferred_line_height() * max<int>(static_cast<int>(m_text_editor->line_count()), 1)));
    auto text_location = editor_stroke_position(m_add_text_position, 1);

    // Since ImageEditor can be zoomed in/out, we need to be able to render the preview properly scaled
    // GUI::Painter doesn't have a way to draw a font scaled directly, so we draw the text to a bitmap
    // and then scale the bitmap and blit the result to the ImageEditor.
    auto text_bitmap_result = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, { text_width, text_height });
    if (text_bitmap_result.is_error())
        return;
    auto text_bitmap = text_bitmap_result.release_value();
    auto text_painter = GUI::Painter(text_bitmap);
    text_painter.set_font(*m_selected_font);
    text_painter.draw_text(Gfx::IntRect { 0, 0, text_width, text_height }, typed_text, Gfx::TextAlignment::TopLeft, m_text_color);

    m_text_editor->update();

    // Draw selected text (if any)
    if (m_text_editor->has_selection()) {
        auto selection = m_text_editor->selection();

        // Draw selected text for each line...
        auto selection_start_line = selection.normalized().start().line();
        auto selection_end_line = selection.normalized().end().line();

        for (auto i = selection_start_line; i <= selection_end_line; ++i) {

            auto start_col = 0;
            auto end_col = 0;

            // First line of selection.
            if (i == selection_start_line) {

                if (i < selection_end_line) {
                    // multiple lines selected. we select from selection start to the end of the line
                    start_col = m_text_editor->selection().normalized().start().column();
                    end_col = m_text_editor->line(i).length();
                } else {
                    // only a single line in the selection
                    start_col = m_text_editor->selection().normalized().start().column();
                    end_col = m_text_editor->selection().normalized().end().column();
                }
            } else if (i == selection_end_line) {
                // We are highlighting the final line of the selection.
                // Start from first char and continue to selection end.
                start_col = 0;
                end_col = m_text_editor->selection().normalized().end().column();
            } else {
                // We are between the start and end lines, highlight the whole thing.
                start_col = 0;
                end_col = m_text_editor->line(i).length();
            }
            auto line_selection_length = end_col - start_col;
            auto selected_string = m_text_editor->line(i).view().substring_view(start_col, line_selection_length);
            auto text_before_selection = m_text_editor->line(i).view().substring_view(0, start_col);
            auto selected_width = m_selected_font->width(selected_string);
            auto selection_x_offset = m_selected_font->width(text_before_selection);

            // the + 4 here is because that's how Painter::do_draw_text calculates line height, instead of asking
            // the font it's preferred line height. If we don't replicate that here, the letters jump around when they
            // get selected.
            auto selection_y_offset = static_cast<int>((m_selected_font->pixel_size() + 4) * i);

            auto selection_rect = Gfx::IntRect(selection_x_offset, selection_y_offset, selected_width, m_selected_font->preferred_line_height());
            text_painter.fill_rect(selection_rect, m_text_editor->palette().selection());
            text_painter.draw_text(selection_rect, selected_string, Gfx::TextAlignment::TopLeft, m_text_editor->palette().selection_text());
        }
    }

    auto scaled_width = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(text_bitmap->width())));
    auto scaled_height = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(text_bitmap->height())));
    auto scaled_rect = Gfx::IntRect(text_location.x(), text_location.y(), scaled_width, scaled_height);
    scaled_rect.set_location({ text_location.x(), text_location.y() });
    painter.draw_scaled_bitmap(scaled_rect, text_bitmap, text_bitmap->rect(), 1.0);

    // marching ants box
    auto right_padding = static_cast<int>(ceilf(m_selected_font->width("  "sv)));
    m_ants_rect = Gfx::IntRect(text_location.translated(-4, -2), { scaled_rect.width() + 4 + right_padding, scaled_rect.height() + 4 });
    m_editor->draw_marching_ants(painter, m_ants_rect);

    // Draw the blinking cursor.
    if (m_cursor_blink_state) {
        auto editor_cursor_rect = m_text_editor->cursor_content_rect();

        // TextEditor starts left most at 3, for TextTool this ends up putting the cursor in the middle of the letter.
        // Looks better if we treat 0 as left most here, so we just translate it to the left.
        editor_cursor_rect.translate_by(-3, 0);

        // ImageEditor scale is a float, but we are working with int and IntRects.
        auto scaled_cursor_x = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(editor_cursor_rect.x())));
        auto scaled_cursor_y = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(editor_cursor_rect.y())));
        auto scaled_cursor_width = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(editor_cursor_rect.width())));
        auto scaled_cursor_height = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(editor_cursor_rect.height())));

        auto scaled_cursor_rect = Gfx::IntRect { scaled_cursor_x + text_location.x(),
            scaled_cursor_y + text_location.y(),
            scaled_cursor_width,
            scaled_cursor_height };
        painter.fill_rect(scaled_cursor_rect, m_text_color);
    }
}

void TextTool::apply_text_to_layer()
{
    auto layer = m_editor->active_layer();
    GUI::Painter painter(layer->get_scratch_edited_bitmap());

    auto demo_text = m_text_editor->text();
    auto text_width = m_selected_font->width(demo_text);
    auto text_height = static_cast<int>(ceilf(m_selected_font->preferred_line_height() * static_cast<int>(m_text_editor->line_count())));

    painter.set_font(*m_selected_font);
    auto text_rect = Gfx::Rect<int>(m_add_text_position, { static_cast<int>(ceilf(text_width)), text_height });
    painter.draw_text(text_rect, demo_text, Gfx::TextAlignment::TopLeft, m_text_color);
    m_editor->did_complete_action(tool_name());
    layer->did_modify_bitmap(text_rect);
}
void TextTool::reset_tool()
{
    // This puts the tool back into initial state between text additions (except for selected font/color)
    m_text_input_is_active = false;
    m_is_dragging = false;
    m_mouse_is_over_text = false;
    m_text_editor->set_text(""sv);
    m_editor->image().selection().end_interactive_selection();
    m_cursor_blink_timer->stop();
    m_editor->update();
    m_editor->update_tool_cursor();
}
bool TextTool::on_keydown(GUI::KeyEvent& event)
{
    if (!m_text_input_is_active)
        return false;

    // Cancels current text entry
    if (event.key() == Key_Escape) {
        reset_tool();
        return true;
    }

    // A plain Return is treated as accepting the current state and rasterizing to the layer.
    // For multi-line text Shift + Enter will add new lines.
    if (event.modifiers() == Mod_None && event.key() == Key_Return) {
        apply_text_to_layer();
        reset_tool();
        return true;
    }

    // Pass key events that would normally be handled by menu shortcuts to our TextEditor subclass.
    for (auto& action : m_text_editor->actions()) {
        auto const& shortcut = action.shortcut();
        if (event.key() == shortcut.key() && event.modifiers() == shortcut.modifiers()) {
            action.activate(m_text_editor);
            return true;
        }
    }

    // Pass the key event off to our TextEditor subclass which handles all text entry features like
    // caret navigation, backspace/delete, etc.
    m_text_editor->handle_keyevent({}, event);
    m_editor->update();
    return true;
}

Variant<Gfx::StandardCursor, NonnullRefPtr<Gfx::Bitmap const>> TextTool::cursor()
{
    if (m_mouse_is_over_text)
        return Gfx::StandardCursor::Move;

    return Gfx::StandardCursor::Arrow;
}

}