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/*
* Copyright (c) 2021, Tobias Christiansen <tobyase@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "ProjectLoader.h"
#include "Image.h"
#include "Layer.h"
#include <AK/JsonObject.h>
#include <AK/Result.h>
#include <AK/String.h>
#include <LibCore/File.h>
#include <LibCore/MappedFile.h>
#include <LibImageDecoderClient/Client.h>
namespace PixelPaint {
ErrorOr<void> ProjectLoader::try_load_from_file(Core::File& file)
{
auto contents = file.read_all();
auto json_or_error = JsonValue::from_string(contents);
if (json_or_error.is_error()) {
m_is_raw_image = true;
// FIXME: Find a way to avoid the memory copy here.
auto bitmap = TRY(Image::try_decode_bitmap(contents));
auto image = TRY(Image::try_create_from_bitmap(move(bitmap)));
m_image = image;
return {};
}
auto& json = json_or_error.value().as_object();
auto image = TRY(Image::try_create_from_pixel_paint_json(json));
if (json.has("guides"))
m_json_metadata = json.get("guides").as_array();
m_image = image;
return {};
}
}
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