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/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2021, Mathieu Gaillard <gaillard.mathieu.39@gmail.com>
* Copyright (c) 2021, Pedro Pereira <pmh.pereira@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/RefCounted.h>
#include <AK/Vector.h>
#include "Common.h"
class Mesh : public RefCounted<Mesh> {
public:
Mesh() = delete;
Mesh(Vector<Vertex> vertices, Vector<TexCoord> tex_coords, Vector<Vertex> normals, Vector<Triangle> triangles);
size_t vertex_count() const { return m_vertex_list.size(); }
size_t triangle_count() const { return m_triangle_list.size(); }
void draw(float uv_scale);
bool is_textured() const { return m_tex_coords.size() > 0; }
bool has_normals() const { return m_normal_list.size() > 0; }
private:
Vector<Vertex> m_vertex_list;
Vector<TexCoord> m_tex_coords;
Vector<Vertex> m_normal_list;
Vector<Triangle> m_triangle_list;
};
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