1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
#include "Rect.h"
#include <AK/StdLibExtras.h>
void Rect::intersect(const Rect& other)
{
int l = max(left(), other.left());
int r = min(right(), other.right());
int t = max(top(), other.top());
int b = min(bottom(), other.bottom());
if (l > r || t > b) {
m_location = { };
m_size = { };
return;
}
m_location.set_x(l);
m_location.set_y(t);
m_size.set_width((r - l) + 1);
m_size.set_height((b - t) + 1);
}
Rect Rect::united(const Rect& other) const
{
if (is_null())
return other;
if (other.is_null())
return *this;
Rect rect;
rect.set_left(min(left(), other.left()));
rect.set_top(min(top(), other.top()));
rect.set_right(max(right(), other.right()));
rect.set_bottom(max(bottom(), other.bottom()));
return rect;
}
Vector<Rect> Rect::shatter(const Rect& hammer) const
{
Vector<Rect> pieces;
if (!intersects(hammer)) {
pieces.append(*this);
return pieces;
}
Rect top_shard {
x(),
y(),
width(),
hammer.y() - y()
};
Rect bottom_shard {
x(),
hammer.y() + hammer.height(),
width(),
(y() + height()) - (hammer.y() + hammer.height())
};
Rect left_shard {
x(),
max(hammer.y(), y()),
hammer.x() - x(),
min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
};
Rect right_shard {
hammer.x() + hammer.width(),
max(hammer.y(), y()),
right() - hammer.right(),
min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
};
if (intersects(top_shard))
pieces.append(top_shard);
if (intersects(bottom_shard))
pieces.append(bottom_shard);
if (intersects(left_shard))
pieces.append(left_shard);
if (intersects(right_shard))
pieces.append(right_shard);
return pieces;
}
|