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#include "Rect.h"
#include <AK/StdLibExtras.h>
void Rect::intersect(const Rect& other)
{
int l = max(left(), other.left());
int r = min(right(), other.right());
int t = max(top(), other.top());
int b = min(bottom(), other.bottom());
if (l > r || t > b) {
m_location = {};
m_size = {};
return;
}
m_location.set_x(l);
m_location.set_y(t);
m_size.set_width((r - l) + 1);
m_size.set_height((b - t) + 1);
}
Rect Rect::united(const Rect& other) const
{
if (is_null())
return other;
if (other.is_null())
return *this;
Rect rect;
rect.set_left(min(left(), other.left()));
rect.set_top(min(top(), other.top()));
rect.set_right(max(right(), other.right()));
rect.set_bottom(max(bottom(), other.bottom()));
return rect;
}
Vector<Rect, 4> Rect::shatter(const Rect& hammer) const
{
Vector<Rect, 4> pieces;
if (!intersects(hammer)) {
pieces.unchecked_append(*this);
return pieces;
}
Rect top_shard {
x(),
y(),
width(),
hammer.y() - y()
};
Rect bottom_shard {
x(),
hammer.y() + hammer.height(),
width(),
(y() + height()) - (hammer.y() + hammer.height())
};
Rect left_shard {
x(),
max(hammer.y(), y()),
hammer.x() - x(),
min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
};
Rect right_shard {
hammer.x() + hammer.width(),
max(hammer.y(), y()),
right() - hammer.right(),
min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
};
if (intersects(top_shard))
pieces.unchecked_append(top_shard);
if (intersects(bottom_shard))
pieces.unchecked_append(bottom_shard);
if (intersects(left_shard))
pieces.unchecked_append(left_shard);
if (intersects(right_shard))
pieces.unchecked_append(right_shard);
return pieces;
}
void Rect::align_within(const Rect& other, TextAlignment alignment)
{
switch (alignment) {
case TextAlignment::Center:
center_within(other);
return;
case TextAlignment::TopLeft:
set_location(other.location());
return;
case TextAlignment::CenterLeft:
set_x(other.x());
center_vertically_within(other);
return;
case TextAlignment::CenterRight:
set_x(other.x() + other.width() - width());
center_vertically_within(other);
return;
}
}
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