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#pragma once
class Rect;
struct GUI_Point;
class Point {
public:
Point() { }
Point(int x, int y) : m_x(x) , m_y(y) { }
Point(const GUI_Point&);
int x() const { return m_x; }
int y() const { return m_y; }
void set_x(int x) { m_x = x; }
void set_y(int y) { m_y = y; }
void move_by(int dx, int dy)
{
m_x += dx;
m_y += dy;
}
void move_by(const Point& delta)
{
move_by(delta.x(), delta.y());
}
void constrain(const Rect&);
bool operator==(const Point& other) const
{
return m_x == other.m_x
&& m_y == other.m_y;
}
bool operator!=(const Point& other) const
{
return !(*this == other);
}
operator GUI_Point() const;
private:
int m_x { 0 };
int m_y { 0 };
};
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