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#include <WindowServer/WSScreen.h>
#include <WindowServer/WSWindowManager.h>
#include <WindowServer/WSMessageLoop.h>
#include <signal.h>
#include <stdio.h>

int main(int, char**)
{
    struct sigaction act;
    memset(&act, 0, sizeof(act));
    act.sa_flags = SA_NOCLDWAIT;
    act.sa_handler = SIG_IGN;
    int rc = sigaction(SIGCHLD, &act, nullptr);
    if (rc < 0) {
        perror("sigaction");
        return 1;
    }

    WSMessageLoop loop;
    WSScreen screen(1024, 768);
    WSWindowManager window_manager;

    dbgprintf("Entering WindowServer main loop.\n");
    WSMessageLoop::the().exec();
    ASSERT_NOT_REACHED();
}