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#pragma once
#include <AK/Vector.h>
#include <AK/WeakPtr.h>
#include <LibCore/CObject.h>
#include <LibDraw/Rect.h>
class Painter;
class WSKeyEvent;
class WSWindow;
class WSWindowSwitcher : public CObject {
C_OBJECT(WSWindowSwitcher)
public:
static WSWindowSwitcher& the();
WSWindowSwitcher();
virtual ~WSWindowSwitcher() override;
bool is_visible() const { return m_visible; }
void set_visible(bool);
void show() { set_visible(true); }
void hide() { set_visible(false); }
void on_key_event(const WSKeyEvent&);
void refresh();
void refresh_if_needed();
void draw();
int thumbnail_width() { return 40; }
int thumbnail_height() { return 40; }
int item_height() { return 10 + thumbnail_height(); }
int padding() { return 8; }
int item_padding() { return 8; }
WSWindow* selected_window();
WSWindow* switcher_window() { return m_switcher_window.ptr(); }
private:
RefPtr<WSWindow> m_switcher_window;
Rect m_rect;
bool m_visible { false };
Vector<WeakPtr<WSWindow>> m_windows;
int m_selected_index { 0 };
};
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