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#pragma once
#include <AK/InlineLinkedList.h>
#include <AK/String.h>
#include <LibCore/CObject.h>
#include <LibDraw/DisjointRectSet.h>
#include <LibDraw/GraphicsBitmap.h>
#include <LibDraw/Rect.h>
#include <WindowServer/WSWindowFrame.h>
#include <WindowServer/WSWindowType.h>
class WSClientConnection;
class WSCursor;
class WSMenu;
class WSMouseEvent;
enum WSWMEventMask {
WindowRectChanges = 1 << 0,
WindowStateChanges = 1 << 1,
WindowIconChanges = 1 << 2,
WindowRemovals = 1 << 3,
};
enum class WindowTileType {
None = 0,
Left,
Right,
};
class WSWindow final : public CObject
, public InlineLinkedListNode<WSWindow> {
C_OBJECT(WSWindow)
public:
WSWindow(WSClientConnection&, WSWindowType, int window_id, bool modal, bool resizable, bool fullscreen);
WSWindow(CObject&, WSWindowType);
virtual ~WSWindow() override;
void popup_window_menu(const Point&);
void request_close();
unsigned wm_event_mask() const { return m_wm_event_mask; }
void set_wm_event_mask(unsigned mask) { m_wm_event_mask = mask; }
bool is_minimized() const { return m_minimized; }
void set_minimized(bool);
bool is_maximized() const { return m_maximized; }
void set_maximized(bool);
bool is_fullscreen() const { return m_fullscreen; }
void set_fullscreen(bool);
WindowTileType tiled() const { return m_tiled; }
void set_tiled(WindowTileType);
bool is_occluded() const { return m_occluded; }
void set_occluded(bool);
bool show_titlebar() const { return m_show_titlebar; }
void set_show_titlebar(bool show) { m_show_titlebar = show; }
bool is_movable() const
{
return m_type == WSWindowType::Normal;
}
WSWindowFrame& frame() { return m_frame; }
const WSWindowFrame& frame() const { return m_frame; }
bool is_blocked_by_modal_window() const;
bool listens_to_wm_events() const { return m_listens_to_wm_events; }
WSClientConnection* client() { return m_client; }
const WSClientConnection* client() const { return m_client; }
WSWindowType type() const { return m_type; }
int window_id() const { return m_window_id; }
String title() const { return m_title; }
void set_title(const String&);
float opacity() const { return m_opacity; }
void set_opacity(float);
int x() const { return m_rect.x(); }
int y() const { return m_rect.y(); }
int width() const { return m_rect.width(); }
int height() const { return m_rect.height(); }
bool is_active() const;
bool is_visible() const { return m_visible; }
void set_visible(bool);
bool is_modal() const { return m_modal; }
bool is_resizable() const { return m_resizable && !m_fullscreen; }
Rect rect() const { return m_rect; }
void set_rect(const Rect&);
void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); }
void set_rect_without_repaint(const Rect& rect)
{
if (m_rect == rect)
return;
auto old_rect = m_rect;
m_rect = rect;
m_frame.notify_window_rect_changed(old_rect, rect);
}
void set_rect_from_window_manager_resize(const Rect&);
void set_taskbar_rect(const Rect& rect) { m_taskbar_rect = rect; }
const Rect& taskbar_rect() const { return m_taskbar_rect; }
void move_to(const Point& position) { set_rect({ position, size() }); }
void move_to(int x, int y) { move_to({ x, y }); }
Point position() const { return m_rect.location(); }
void set_position(const Point& position) { set_rect({ position.x(), position.y(), width(), height() }); }
void set_position_without_repaint(const Point& position) { set_rect_without_repaint({ position.x(), position.y(), width(), height() }); }
Size size() const { return m_rect.size(); }
void invalidate();
void invalidate(const Rect&);
virtual void event(CEvent&) override;
// Only used by WSWindowType::MenuApplet. Perhaps it could be a WSWindow subclass? I don't know.
void set_rect_in_menubar(const Rect& rect) { m_rect_in_menubar = rect; }
const Rect& rect_in_menubar() const { return m_rect_in_menubar; }
const GraphicsBitmap* backing_store() const { return m_backing_store.ptr(); }
GraphicsBitmap* backing_store() { return m_backing_store.ptr(); }
void set_backing_store(RefPtr<GraphicsBitmap>&& backing_store)
{
m_last_backing_store = move(m_backing_store);
m_backing_store = move(backing_store);
}
void swap_backing_stores()
{
swap(m_backing_store, m_last_backing_store);
}
GraphicsBitmap* last_backing_store() { return m_last_backing_store.ptr(); }
void set_global_cursor_tracking_enabled(bool);
void set_automatic_cursor_tracking_enabled(bool enabled) { m_automatic_cursor_tracking_enabled = enabled; }
bool global_cursor_tracking() const { return m_global_cursor_tracking_enabled || m_automatic_cursor_tracking_enabled; }
bool has_alpha_channel() const { return m_has_alpha_channel; }
void set_has_alpha_channel(bool value) { m_has_alpha_channel = value; }
Size size_increment() const { return m_size_increment; }
void set_size_increment(const Size& increment) { m_size_increment = increment; }
Size base_size() const { return m_base_size; }
void set_base_size(const Size& size) { m_base_size = size; }
const GraphicsBitmap& icon() const { return *m_icon; }
void set_icon(NonnullRefPtr<GraphicsBitmap>&& icon) { m_icon = move(icon); }
void set_default_icon();
const WSCursor* override_cursor() const { return m_override_cursor.ptr(); }
void set_override_cursor(RefPtr<WSCursor>&& cursor) { m_override_cursor = move(cursor); }
void request_update(const Rect&);
DisjointRectSet take_pending_paint_rects() { return move(m_pending_paint_rects); }
bool in_minimize_animation() const { return m_minimize_animation_step != -1; }
int minimize_animation_index() const { return m_minimize_animation_step; }
void step_minimize_animation() { m_minimize_animation_step += 1; }
void start_minimize_animation() { m_minimize_animation_step = 0; }
void end_minimize_animation() { m_minimize_animation_step = -1; }
// For InlineLinkedList.
// FIXME: Maybe make a ListHashSet and then WSWindowManager can just use that.
WSWindow* m_next { nullptr };
WSWindow* m_prev { nullptr };
private:
void handle_mouse_event(const WSMouseEvent&);
WSClientConnection* m_client { nullptr };
String m_title;
Rect m_rect;
Rect m_saved_nonfullscreen_rect;
Rect m_taskbar_rect;
WSWindowType m_type { WSWindowType::Normal };
bool m_global_cursor_tracking_enabled { false };
bool m_automatic_cursor_tracking_enabled { false };
bool m_visible { true };
bool m_has_alpha_channel { false };
bool m_modal { false };
bool m_resizable { false };
bool m_listens_to_wm_events { false };
bool m_minimized { false };
bool m_maximized { false };
bool m_fullscreen { false };
WindowTileType m_tiled { WindowTileType::None };
Rect m_untiled_rect;
bool m_occluded { false };
bool m_show_titlebar { true };
RefPtr<GraphicsBitmap> m_backing_store;
RefPtr<GraphicsBitmap> m_last_backing_store;
int m_window_id { -1 };
float m_opacity { 1 };
Size m_size_increment;
Size m_base_size;
NonnullRefPtr<GraphicsBitmap> m_icon;
RefPtr<WSCursor> m_override_cursor;
WSWindowFrame m_frame;
unsigned m_wm_event_mask { 0 };
DisjointRectSet m_pending_paint_rects;
Rect m_unmaximized_rect;
Rect m_rect_in_menubar;
RefPtr<WSMenu> m_window_menu;
int m_minimize_animation_step { -1 };
};
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