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#pragma once
#include "WSMessage.h"
#include <AK/HashMap.h>
#include <AK/OwnPtr.h>
#include <AK/Vector.h>
#include <AK/Function.h>
#include <AK/WeakPtr.h>
class WSMessageReceiver;
struct WSAPI_ClientMessage;
struct WSAPI_ServerMessage;
class WSMessageLoop {
public:
WSMessageLoop();
~WSMessageLoop();
int exec();
void post_message(WSMessageReceiver& receiver, OwnPtr<WSMessage>&&);
static WSMessageLoop& the();
bool running() const { return m_running; }
int start_timer(int ms, Function<void()>&&);
int stop_timer(int timer_id);
void on_receive_from_client(int client_id, const WSAPI_ClientMessage&);
void notify_client_disconnected(int client_id);
private:
void wait_for_message();
void drain_mouse();
void drain_keyboard();
struct QueuedMessage {
WeakPtr<WSMessageReceiver> receiver;
OwnPtr<WSMessage> message;
};
Vector<QueuedMessage> m_queued_messages;
bool m_running { false };
int m_keyboard_fd { -1 };
int m_mouse_fd { -1 };
int m_server_fd { -1 };
struct Timer {
void reload();
int timer_id { 0 };
int interval { 0 };
struct timeval next_fire_time { 0, 0 };
Function<void()> callback;
};
int m_next_timer_id { 1 };
HashMap<int, OwnPtr<Timer>> m_timers;
};
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