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#pragma once
#include "WSMenu.h"
#include <AK/Vector.h>
#include <AK/Weakable.h>
#include <AK/WeakPtr.h>
class WSMenuBar : public Weakable<WSMenuBar> {
public:
WSMenuBar(WSClientConnection& client, int menubar_id);
~WSMenuBar();
WSClientConnection& client() { return m_client; }
const WSClientConnection& client() const { return m_client; }
int menubar_id() const { return m_menubar_id; }
void add_menu(WSMenu* menu) { m_menus.append(menu); }
template<typename Callback>
void for_each_menu(Callback callback)
{
for (auto& menu : m_menus) {
if (!callback(*menu))
return;
}
}
private:
WSClientConnection& m_client;
int m_menubar_id { 0 };
Vector<WSMenu*> m_menus;
};
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