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#include <WindowServer/WSCursor.h>
#include <WindowServer/WSWindowManager.h>
WSCursor::WSCursor(NonnullRefPtr<GraphicsBitmap>&& bitmap, const Point& hotspot)
: m_bitmap(move(bitmap))
, m_hotspot(hotspot)
{
}
WSCursor::~WSCursor()
{
}
NonnullRefPtr<WSCursor> WSCursor::create(NonnullRefPtr<GraphicsBitmap>&& bitmap)
{
return adopt(*new WSCursor(move(bitmap), bitmap->rect().center()));
}
NonnullRefPtr<WSCursor> WSCursor::create(NonnullRefPtr<GraphicsBitmap>&& bitmap, const Point& hotspot)
{
return adopt(*new WSCursor(move(bitmap), hotspot));
}
RefPtr<WSCursor> WSCursor::create(WSStandardCursor standard_cursor)
{
switch (standard_cursor) {
case WSStandardCursor::None:
return nullptr;
case WSStandardCursor::Arrow:
return WSWindowManager::the().arrow_cursor();
case WSStandardCursor::IBeam:
return WSWindowManager::the().i_beam_cursor();
case WSStandardCursor::ResizeHorizontal:
return WSWindowManager::the().resize_horizontally_cursor();
case WSStandardCursor::ResizeVertical:
return WSWindowManager::the().resize_vertically_cursor();
case WSStandardCursor::ResizeDiagonalTLBR:
return WSWindowManager::the().resize_diagonally_tlbr_cursor();
case WSStandardCursor::ResizeDiagonalBLTR:
return WSWindowManager::the().resize_diagonally_bltr_cursor();
case WSStandardCursor::Hand:
return WSWindowManager::the().hand_cursor();
}
ASSERT_NOT_REACHED();
}
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