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#pragma once
#include <AK/Function.h>
#include <AK/Retained.h>
#include <AK/Weakable.h>
#include <SharedGraphics/Rect.h>
class CharacterBitmap;
class Painter;
class WSMouseEvent;
class WSWindowFrame;
class WSButton : public Weakable<WSButton> {
public:
WSButton(WSWindowFrame&, Retained<CharacterBitmap>&&, Function<void(WSButton&)>&& on_click_handler);
~WSButton();
Rect relative_rect() const { return m_relative_rect; }
void set_relative_rect(const Rect& rect) { m_relative_rect = rect; }
Rect rect() const { return { {}, m_relative_rect.size() }; }
Rect screen_rect() const;
void paint(Painter&);
void on_mouse_event(const WSMouseEvent&);
Function<void(WSButton&)> on_click;
bool is_visible() const { return m_visible; }
void set_bitmap(const CharacterBitmap& bitmap) { m_bitmap = bitmap; }
private:
WSWindowFrame& m_frame;
Rect m_relative_rect;
Retained<CharacterBitmap> m_bitmap;
bool m_pressed { false };
bool m_visible { true };
bool m_hovered { false };
};
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