1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
#include <AK/BufferStream.h>
#include <AudioServer/ASClientConnection.h>
#include <AudioServer/ASMixer.h>
#include <LibAudio/ASAPI.h>
#include <LibCore/CThread.h>
#include <limits>
ASMixer::ASMixer()
: m_device("/dev/audio")
{
if (!m_device.open(CIODevice::WriteOnly)) {
dbgprintf("Can't open audio device: %s\n", m_device.error_string());
return;
}
CThread sound_thread([](void* context) -> int {
ASMixer* mixer = (ASMixer*)context;
mixer->mix();
return 0;
}, this);
}
void ASMixer::queue(ASClientConnection& client, const ABuffer& buffer, int buffer_id)
{
ASSERT(buffer.size_in_bytes());
CLocker lock(m_lock);
m_pending_mixing.append(ASMixerBuffer(buffer, client, buffer_id));
}
void ASMixer::mix()
{
Vector<ASMixerBuffer> active_mix_buffers;
for (;;) {
{
CLocker lock(m_lock);
active_mix_buffers.append(move(m_pending_mixing));
}
// ### use a wakeup of some kind rather than this garbage
if (active_mix_buffers.size() == 0) {
// nothing to mix yet
usleep(10000);
continue;
}
int max_size = 0;
for (auto& buffer : active_mix_buffers) {
if (buffer.done)
continue;
ASSERT(buffer.buffer->size_in_bytes()); // zero sized buffer? how?
max_size = max(max_size, buffer.buffer->size_in_bytes() - buffer.pos);
}
// ### clear up 'done' buffers more aggressively
if (max_size == 0) {
active_mix_buffers.clear();
continue;
}
max_size = min(1023, max_size);
Vector<ASample, 1024> mixed_buffer;
mixed_buffer.resize(max_size);
// Mix the buffers together into the output
for (auto& buffer : active_mix_buffers) {
if (buffer.done)
continue;
auto& samples = buffer.buffer->samples();
for (int i = 0; i < max_size && buffer.pos < samples.size(); ++buffer.pos, ++i) {
auto& mixed_sample = mixed_buffer[i];
mixed_sample += samples[buffer.pos];
}
// clear it later
if (buffer.pos == samples.size()) {
if (buffer.m_buffer_id && buffer.m_client) {
ASAPI_ServerMessage reply;
reply.type = ASAPI_ServerMessage::Type::FinishedPlayingBuffer;
reply.playing_buffer.buffer_id = buffer.m_buffer_id;
buffer.m_client->post_message(reply);
}
buffer.done = true;
}
}
// output the mixed stuff to the device
// max_size is 0 indexed, so add 1.
const int output_buffer_byte_size = (max_size + 1) * 2 * 2;
ASSERT(output_buffer_byte_size == 4096);
u8 raw_buffer[4096];
auto buffer = ByteBuffer::wrap(raw_buffer, sizeof(raw_buffer));
BufferStream stream(buffer);
for (int i = 0; i < mixed_buffer.size(); ++i) {
auto& mixed_sample = mixed_buffer[i];
mixed_sample.clip();
i16 out_sample;
out_sample = mixed_sample.left * std::numeric_limits<i16>::max();
stream << out_sample;
ASSERT(!stream.at_end()); // we should have enough space for both channels in one buffer!
out_sample = mixed_sample.right * std::numeric_limits<i16>::max();
stream << out_sample;
ASSERT(!stream.at_end());
}
if (stream.offset() != 0) {
buffer.trim(stream.offset());
m_device.write(buffer);
mixed_buffer.resize(0);
}
}
}
ASMixer::ASMixerBuffer::ASMixerBuffer(const NonnullRefPtr<ABuffer>& buf, ASClientConnection& client, int buffer_id)
: buffer(buf)
, m_client(client.make_weak_ptr())
, m_buffer_id(buffer_id)
{
}
|