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#include "ASEventLoop.h"
#include "ASClientConnection.h"
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
ASEventLoop::ASEventLoop()
{
unlink("/tmp/asportal");
m_server_sock.listen("/tmp/asportal");
m_server_sock.on_ready_to_accept = [this] {
auto* client_socket = m_server_sock.accept();
if (!client_socket) {
dbg() << "AudioServer: accept failed.";
return;
}
static int s_next_client_id = 0;
int client_id = ++s_next_client_id;
IPC::Server::new_connection_for_client<ASClientConnection>(*client_socket, client_id, m_mixer);
};
}
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