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#pragma once
#include <AudioServer/AudioServerEndpoint.h>
#include <LibCore/CoreIPCServer.h>
class ABuffer;
class ASBufferQueue;
class ASMixer;
class ASClientConnection final : public IPC::Server::ConnectionNG<AudioServerEndpoint>
, public AudioServerEndpoint {
C_OBJECT(ASClientConnection)
public:
explicit ASClientConnection(CLocalSocket&, int client_id, ASMixer& mixer);
~ASClientConnection() override;
void did_finish_playing_buffer(Badge<ASMixer>, int buffer_id);
virtual void die() override;
private:
virtual OwnPtr<AudioServer::GreetResponse> handle(const AudioServer::Greet&) override;
virtual OwnPtr<AudioServer::GetMainMixVolumeResponse> handle(const AudioServer::GetMainMixVolume&) override;
virtual OwnPtr<AudioServer::SetMainMixVolumeResponse> handle(const AudioServer::SetMainMixVolume&) override;
virtual OwnPtr<AudioServer::EnqueueBufferResponse> handle(const AudioServer::EnqueueBuffer&) override;
virtual OwnPtr<AudioServer::GetRemainingSamplesResponse> handle(const AudioServer::GetRemainingSamples&) override;
virtual OwnPtr<AudioServer::GetPlayedSamplesResponse> handle(const AudioServer::GetPlayedSamples&) override;
virtual OwnPtr<AudioServer::SetPausedResponse> handle(const AudioServer::SetPaused&) override;
virtual OwnPtr<AudioServer::ClearBufferResponse> handle(const AudioServer::ClearBuffer&) override;
virtual OwnPtr<AudioServer::GetPlayingBufferResponse> handle(const AudioServer::GetPlayingBuffer&) override;
ASMixer& m_mixer;
RefPtr<ASBufferQueue> m_queue;
};
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