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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Manuel Palenzuela <manuelpalenzuelamerino@gmail.com>
Date: Sat, 3 Apr 2021 17:53:44 +0200
Subject: [PATCH] Disable some extra features
This just disables some extra features the game has such as screenshots, hardware acceleration, etc.
---
src/config.h | 24 ++++++++++++------------
1 file changed, 12 insertions(+), 12 deletions(-)
diff --git a/src/config.h b/src/config.h
index 698e7ed..0a935ee 100644
--- a/src/config.h
+++ b/src/config.h
@@ -35,7 +35,7 @@ The authors of this program may be contacted at https://forum.princed.org
// Enable or disable the SDL hardware accelerated renderer backend
// Uses a software backend otherwise
-#define USE_HW_ACCELERATION
+//#define USE_HW_ACCELERATION
// Enable or disable fading.
// Fading used to be very buggy, but now it works correctly.
@@ -58,23 +58,23 @@ The authors of this program may be contacted at https://forum.princed.org
//#define USE_COMPAT_TIMER
// Enable quicksave/load feature.
-#define USE_QUICKSAVE
+//#define USE_QUICKSAVE
// Try to let time keep running out when quickloading. (similar to Ctrl+A)
// Technically, the 'remaining time' is still restored, but with a penalty for elapsed time (up to 1 minute).
// The one minute penalty will also be applied when quickloading from e.g. the title screen.
-#define USE_QUICKLOAD_PENALTY
+//#define USE_QUICKLOAD_PENALTY
#ifdef USE_QUICKSAVE // Replay relies on quicksave, because the replay file begins with a quicksave of the initial state.
// Enable recording/replay feature.
-#define USE_REPLAY
+//#define USE_REPLAY
#endif
// Adds a way to crouch immediately after climbing up: press down and forward simultaneously.
// In the original game, this could not be done (pressing down always causes the kid to climb down).
-#define ALLOW_CROUCH_AFTER_CLIMBING
+//#define ALLOW_CROUCH_AFTER_CLIMBING
// Time runs out while the level ending music plays; however, the music can be skipped by disabling sound.
// This option stops time while the ending music is playing (so there is no need to disable sound).
@@ -90,12 +90,12 @@ The authors of this program may be contacted at https://forum.princed.org
#define USE_FAKE_TILES
// Allow guard hitpoints not resetting to their default (maximum) value when re-entering the room
-#define REMEMBER_GUARD_HP
+//#define REMEMBER_GUARD_HP
// Enable completely disabling the time limit. To use this feature, set the starting time to -1.
// This also disables the in-game messages that report how much time is left every minute.
// The elasped time is still kept track of, so that the shortest times will appear in the Hall of Fame.
-#define ALLOW_INFINITE_TIME
+//#define ALLOW_INFINITE_TIME
// Bugfixes:
@@ -277,11 +277,11 @@ The authors of this program may be contacted at https://forum.princed.org
#define USE_LIGHTING
// Enable screenshot features.
-#define USE_SCREENSHOT
+//#define USE_SCREENSHOT
// Automatically switch to keyboard or joystick/gamepad mode if there is input from that device.
// Useful if SDL detected a gamepad but there is none.
-#define USE_AUTO_INPUT_MODE
+//#define USE_AUTO_INPUT_MODE
#ifdef USE_TEXT // The menu won't work without text.
@@ -291,13 +291,13 @@ The authors of this program may be contacted at https://forum.princed.org
#endif
// Enable colored torches. A torch can be colored by changing its modifier in a level editor.
-#define USE_COLORED_TORCHES
+//#define USE_COLORED_TORCHES
// Enable fast forwarding with the backtick key.
-#define USE_FAST_FORWARD
+//#define USE_FAST_FORWARD
// Set how much should the fast forwarding speed up the game.
-#define FAST_FORWARD_RATIO 10
+//#define FAST_FORWARD_RATIO 10
// Speed up the sound during fast forward using resampling.
// If disabled, the sound is sped up by clipping out parts from it.
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