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/*
* Copyright (c) 2020, Matthew Olsson <matthewcolsson@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibWeb/Layout/LayoutSVGSVG.h>
namespace Web {
LayoutSVGSVG::LayoutSVGSVG(DOM::Document& document, SVG::SVGSVGElement& element, NonnullRefPtr<CSS::StyleProperties> properties)
: LayoutSVGGraphics(document, element, properties)
{
}
void LayoutSVGSVG::prepare_for_replaced_layout()
{
set_has_intrinsic_width(true);
set_has_intrinsic_height(true);
set_intrinsic_width(node().width());
set_intrinsic_height(node().height());
}
void LayoutSVGSVG::before_children_paint(PaintContext& context, LayoutNode::PaintPhase phase)
{
if (phase != LayoutNode::PaintPhase::Foreground)
return;
if (!context.has_svg_context())
context.set_svg_context(SVGContext());
LayoutSVGGraphics::before_children_paint(context, phase);
}
void LayoutSVGSVG::after_children_paint(PaintContext& context, LayoutNode::PaintPhase phase)
{
LayoutSVGGraphics::after_children_paint(context, phase);
if (phase != LayoutNode::PaintPhase::Foreground)
return;
}
}
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