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path: root/Libraries/LibWeb/DOM/EventDispatcher.cpp
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/*
 * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <LibJS/Runtime/Function.h>
#include <LibWeb/Bindings/EventTargetWrapper.h>
#include <LibWeb/Bindings/EventTargetWrapperFactory.h>
#include <LibWeb/Bindings/ScriptExecutionContext.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/DOM/EventDispatcher.h>
#include <LibWeb/DOM/EventListener.h>
#include <LibWeb/DOM/EventTarget.h>

namespace Web::DOM {

void EventDispatcher::dispatch(EventTarget& target, NonnullRefPtr<Event> event)
{
    auto listeners = target.listeners();
    for (auto& listener : listeners) {
        if (listener.event_name != event->type())
            continue;
        auto& function = listener.listener->function();
        auto& global_object = function.global_object();
        auto* this_value = Bindings::wrap(global_object, target);

        auto& interpreter = target.script_execution_context()->interpreter();
        (void)interpreter.call(function, this_value, Bindings::wrap(global_object, target));
        if (interpreter.exception())
            interpreter.clear_exception();
    }
}

}