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#pragma once
#include <AK/String.h>
#include <AK/ByteBuffer.h>
class IMessage {
public:
virtual ~IMessage();
virtual int endpoint_magic() const = 0;
virtual int message_id() const = 0;
virtual String message_name() const = 0;
virtual ByteBuffer encode() const = 0;
protected:
IMessage();
};
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