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/*
 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <AK/NonnullRefPtrVector.h>
#include <LibGUI/Model.h>

class StyleProperties;

class StylePropertiesModel final : public GUI::Model {
public:
    enum Column {
        PropertyName,
        PropertyValue,
        __Count
    };

    static NonnullRefPtr<StylePropertiesModel> create(const StyleProperties& properties) { return adopt(*new StylePropertiesModel(properties)); }

    virtual int row_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override;
    virtual int column_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override { return Column::__Count; }
    virtual String column_name(int) const override;
    virtual GUI::Variant data(const GUI::ModelIndex&, Role = Role::Display) const override;
    virtual void update() override;

private:
    explicit StylePropertiesModel(const StyleProperties& properties);
    const StyleProperties& properties() const { return *m_properties; }

    NonnullRefPtr<StyleProperties> m_properties;

    struct Value {
        String name;
        String value;
    };
    Vector<Value> m_values;
};