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#include <LibGUI/GPainter.h>
#include <LibHTML/DOM/Document.h>
#include <LibHTML/DOM/Element.h>
#include <LibHTML/Frame.h>
#include <LibHTML/Layout/LayoutBlock.h>
#include <LibHTML/Layout/LayoutNode.h>
LayoutNode::LayoutNode(const Node* node)
: m_node(node)
{
if (m_node)
m_node->set_layout_node({}, this);
}
LayoutNode::~LayoutNode()
{
if (m_node && m_node->layout_node() == this)
m_node->set_layout_node({}, nullptr);
}
void LayoutNode::layout()
{
for_each_child([](auto& child) {
child.layout();
});
}
const LayoutBlock* LayoutNode::containing_block() const
{
for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
if (is<LayoutBlock>(*ancestor))
return to<LayoutBlock>(ancestor);
}
return nullptr;
}
void LayoutNode::render(RenderingContext& context)
{
if (!is_visible())
return;
// TODO: render our border
for_each_child([&](auto& child) {
child.render(context);
});
}
HitTestResult LayoutNode::hit_test(const Point& position) const
{
HitTestResult result;
for_each_child([&](auto& child) {
auto child_result = child.hit_test(position);
if (child_result.layout_node)
result = child_result;
});
return result;
}
const Document& LayoutNode::document() const
{
if (is_anonymous())
return parent()->document();
return node()->document();
}
void LayoutNode::split_into_lines(LayoutBlock& container)
{
for_each_child([&](auto& child) {
if (child.is_inline()) {
child.split_into_lines(container);
} else {
// FIXME: Support block children of inlines.
}
});
}
void LayoutNode::set_needs_display()
{
auto* frame = document().frame();
ASSERT(frame);
if (auto* block = containing_block()) {
block->for_each_fragment([&](auto& fragment) {
if (&fragment.layout_node() == this || is_ancestor_of(fragment.layout_node())) {
const_cast<Frame*>(frame)->set_needs_display(fragment.rect());
}
return IterationDecision::Continue;
});
}
}
Point LayoutNode::box_type_agnostic_position() const
{
if (is_box())
return to<LayoutBox>(*this).position();
ASSERT(is_inline());
Point position;
if (auto* block = containing_block()) {
block->for_each_fragment([&](auto& fragment) {
if (&fragment.layout_node() == this || is_ancestor_of(fragment.layout_node())) {
position = fragment.rect().location();
return IterationDecision::Break;
}
return IterationDecision::Continue;
});
}
return position;
}
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