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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibGfx/Bitmap.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Palette.h>
#include <LibGfx/StylePainter.h>
namespace Gfx {
void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, const Palette& palette, bool active, bool hovered, bool enabled)
{
Color base_color = palette.button();
Color highlight_color2 = palette.threed_highlight();
Color shadow_color1 = palette.threed_shadow1();
Color shadow_color2 = palette.threed_shadow2();
if (hovered && enabled && !active)
base_color = palette.hover_highlight();
PainterStateSaver saver(painter);
painter.translate(rect.location());
// Base
painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 1 }, base_color);
// Top line
painter.draw_line({ 2, 0 }, { rect.width() - 3, 0 }, highlight_color2);
// Left side
painter.draw_line({ 0, 2 }, { 0, rect.height() - 1 }, highlight_color2);
painter.set_pixel({ 1, 1 }, highlight_color2);
// Right side
painter.draw_line({
rect.width() - 1,
2,
},
{ rect.width() - 1, rect.height() - 1 }, shadow_color2);
painter.draw_line({
rect.width() - 2,
2,
},
{ rect.width() - 2, rect.height() - 1 }, shadow_color1);
painter.set_pixel({
rect.width() - 2,
1,
},
shadow_color2);
}
static void paint_button_new(Painter& painter, const Rect& rect, const Palette& palette, bool pressed, bool checked, bool hovered, bool enabled)
{
Color button_color = palette.button();
Color highlight_color2 = palette.threed_highlight();
Color shadow_color1 = palette.threed_shadow1();
Color shadow_color2 = palette.threed_shadow2();
if (checked && enabled) {
if (hovered)
button_color = palette.hover_highlight();
else
button_color = palette.button();
} else if (hovered && enabled)
button_color = palette.hover_highlight();
PainterStateSaver saver(painter);
painter.translate(rect.location());
if (pressed || checked) {
// Base
painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
painter.draw_rect({ {}, rect.size() }, shadow_color2);
// Sunken shadow
painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color1);
painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color1);
} else {
// Base
painter.fill_rect({ 1, 1, rect.width() - 3, rect.height() - 3 }, button_color);
// Outer highlight
painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color2);
painter.draw_line({ 0, 1 }, { 0, rect.height() - 2 }, highlight_color2);
// Outer shadow
painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2);
// Inner shadow
painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1);
painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
}
}
void StylePainter::paint_button(Painter& painter, const Rect& rect, const Palette& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled)
{
if (button_style == ButtonStyle::Normal)
return paint_button_new(painter, rect, palette, pressed, checked, hovered, enabled);
Color button_color = palette.button();
Color highlight_color = palette.threed_highlight();
Color shadow_color = palette.threed_shadow1();
if (button_style == ButtonStyle::CoolBar && !enabled)
return;
PainterStateSaver saver(painter);
painter.translate(rect.location());
if (pressed || checked) {
// Base
painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
// Sunken shadow
painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color);
// Bottom highlight
painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
} else if (button_style == ButtonStyle::CoolBar && hovered) {
// Base
painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
// White highlight
painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);
// Gray shadow
painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
}
}
void StylePainter::paint_surface(Painter& painter, const Rect& rect, const Palette& palette, bool paint_vertical_lines, bool paint_top_line)
{
painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, palette.button());
painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? palette.threed_highlight() : palette.button());
painter.draw_line(rect.bottom_left(), rect.bottom_right(), palette.threed_shadow1());
if (paint_vertical_lines) {
painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), palette.threed_highlight());
painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), palette.threed_shadow1());
}
}
void StylePainter::paint_frame(Painter& painter, const Rect& rect, const Palette& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
{
Color top_left_color;
Color bottom_right_color;
Color dark_shade = palette.threed_shadow1();
Color light_shade = palette.threed_highlight();
if (shape == FrameShape::Container && thickness >= 2) {
if (shadow == FrameShadow::Raised) {
dark_shade = palette.threed_shadow2();
}
}
if (shadow == FrameShadow::Raised) {
top_left_color = light_shade;
bottom_right_color = dark_shade;
} else if (shadow == FrameShadow::Sunken) {
top_left_color = dark_shade;
bottom_right_color = light_shade;
} else if (shadow == FrameShadow::Plain) {
top_left_color = dark_shade;
bottom_right_color = dark_shade;
}
if (thickness >= 1) {
painter.draw_line(rect.top_left(), rect.top_right(), top_left_color);
painter.draw_line(rect.bottom_left(), rect.bottom_right(), bottom_right_color);
if (shape != FrameShape::Panel || !skip_vertical_lines) {
painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), top_left_color);
painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), bottom_right_color);
}
}
if (shape == FrameShape::Container && thickness >= 2) {
Color top_left_color;
Color bottom_right_color;
Color dark_shade = palette.threed_shadow2();
Color light_shade = palette.button();
if (shadow == FrameShadow::Raised) {
dark_shade = palette.threed_shadow1();
top_left_color = light_shade;
bottom_right_color = dark_shade;
} else if (shadow == FrameShadow::Sunken) {
top_left_color = dark_shade;
bottom_right_color = light_shade;
} else if (shadow == FrameShadow::Plain) {
top_left_color = dark_shade;
bottom_right_color = dark_shade;
}
Rect inner_container_frame_rect = rect.shrunken(2, 2);
painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right(), top_left_color);
painter.draw_line(inner_container_frame_rect.bottom_left(), inner_container_frame_rect.bottom_right(), bottom_right_color);
painter.draw_line(inner_container_frame_rect.top_left().translated(0, 1), inner_container_frame_rect.bottom_left().translated(0, -1), top_left_color);
painter.draw_line(inner_container_frame_rect.top_right(), inner_container_frame_rect.bottom_right().translated(0, -1), bottom_right_color);
}
if (shape == FrameShape::Box && thickness >= 2) {
swap(top_left_color, bottom_right_color);
Rect inner_rect = rect.shrunken(2, 2);
painter.draw_line(inner_rect.top_left(), inner_rect.top_right(), top_left_color);
painter.draw_line(inner_rect.bottom_left(), inner_rect.bottom_right(), bottom_right_color);
painter.draw_line(inner_rect.top_left().translated(0, 1), inner_rect.bottom_left().translated(0, -1), top_left_color);
painter.draw_line(inner_rect.top_right(), inner_rect.bottom_right().translated(0, -1), bottom_right_color);
}
}
void StylePainter::paint_window_frame(Painter& painter, const Rect& rect, const Palette& palette)
{
Color base_color = palette.button();
Color dark_shade = palette.threed_shadow2();
Color mid_shade = palette.threed_shadow1();
Color light_shade = palette.threed_highlight();
painter.draw_line(rect.top_left(), rect.top_right(), base_color);
painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left(), base_color);
painter.draw_line(rect.top_left().translated(1, 1), rect.top_right().translated(-1, 1), light_shade);
painter.draw_line(rect.top_left().translated(1, 1), rect.bottom_left().translated(1, -1), light_shade);
painter.draw_line(rect.top_left().translated(2, 2), rect.top_right().translated(-2, 2), base_color);
painter.draw_line(rect.top_left().translated(2, 2), rect.bottom_left().translated(2, -2), base_color);
painter.draw_line(rect.top_right(), rect.bottom_right(), dark_shade);
painter.draw_line(rect.top_right().translated(-1, 1), rect.bottom_right().translated(-1, -1), mid_shade);
painter.draw_line(rect.top_right().translated(-2, 2), rect.bottom_right().translated(-2, -2), base_color);
painter.draw_line(rect.bottom_left(), rect.bottom_right(), dark_shade);
painter.draw_line(rect.bottom_left().translated(1, -1), rect.bottom_right().translated(-1, -1), mid_shade);
painter.draw_line(rect.bottom_left().translated(2, -2), rect.bottom_right().translated(-2, -2), base_color);
}
void StylePainter::paint_progress_bar(Painter& painter, const Rect& rect, const Palette& palette, int min, int max, int value, const StringView& text)
{
// First we fill the entire widget with the gradient. This incurs a bit of
// overdraw but ensures a consistent look throughout the progression.
Color start_color = palette.active_window_border1();
Color end_color = palette.active_window_border2();
painter.fill_rect_with_gradient(rect, start_color, end_color);
if (!text.is_null()) {
painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, palette.base_text());
painter.draw_text(rect, text, TextAlignment::Center, palette.base_text().inverted());
}
float range_size = max - min;
float progress = (value - min) / range_size;
// Then we carve out a hole in the remaining part of the widget.
// We draw the text a third time, clipped and inverse, for sharp contrast.
float progress_width = progress * rect.width();
Rect hole_rect { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
hole_rect.move_by(rect.location());
hole_rect.set_right_without_resize(rect.right());
PainterStateSaver saver(painter);
painter.fill_rect(hole_rect, palette.base());
painter.add_clip_rect(hole_rect);
if (!text.is_null())
painter.draw_text(rect.translated(0, 0), text, TextAlignment::Center, palette.base_text());
}
static RefPtr<Gfx::Bitmap> s_unfilled_circle_bitmap;
static RefPtr<Gfx::Bitmap> s_filled_circle_bitmap;
static RefPtr<Gfx::Bitmap> s_changing_filled_circle_bitmap;
static RefPtr<Gfx::Bitmap> s_changing_unfilled_circle_bitmap;
static const Gfx::Bitmap& circle_bitmap(bool checked, bool changing)
{
if (changing)
return checked ? *s_changing_filled_circle_bitmap : *s_changing_unfilled_circle_bitmap;
return checked ? *s_filled_circle_bitmap : *s_unfilled_circle_bitmap;
}
void StylePainter::paint_radio_button(Painter& painter, const Rect& rect, const Palette&, bool is_checked, bool is_being_pressed)
{
if (!s_unfilled_circle_bitmap) {
s_unfilled_circle_bitmap = Bitmap::load_from_file("/res/icons/unfilled-radio-circle.png");
s_filled_circle_bitmap = Bitmap::load_from_file("/res/icons/filled-radio-circle.png");
s_changing_filled_circle_bitmap = Bitmap::load_from_file("/res/icons/changing-filled-radio-circle.png");
s_changing_unfilled_circle_bitmap = Bitmap::load_from_file("/res/icons/changing-unfilled-radio-circle.png");
}
auto& bitmap = circle_bitmap(is_checked, is_being_pressed);
painter.blit(rect.location(), bitmap, bitmap.rect());
}
}
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