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/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Types.h>
#include <initializer_list>
namespace Gfx {
template<size_t N, typename T>
class Matrix {
public:
static constexpr size_t Size = N;
Matrix() = default;
Matrix(std::initializer_list<T> elements)
{
ASSERT(elements.size() == N * N);
size_t i = 0;
for (auto& element : elements) {
m_elements[i / N][i % N] = element;
++i;
}
}
template<typename... Args>
Matrix(Args... args)
: Matrix({ (T)args... })
{
}
Matrix(const Matrix& other)
{
__builtin_memcpy(m_elements, other.elements(), sizeof(T) * N * N);
}
auto elements() const { return m_elements; }
auto elements() { return m_elements; }
Matrix operator*(const Matrix& other) const
{
Matrix product;
for (int i = 0; i < N; ++i) {
for (int j = 0; j < N; ++j) {
auto& element = product.m_elements[i][j];
if constexpr (N == 4) {
element = m_elements[0][j] * other.m_elements[i][0]
+ m_elements[1][j] * other.m_elements[i][1]
+ m_elements[2][j] * other.m_elements[i][2]
+ m_elements[3][j] * other.m_elements[i][3];
} else if constexpr (N == 3) {
element = m_elements[0][j] * other.m_elements[i][0]
+ m_elements[1][j] * other.m_elements[i][1]
+ m_elements[2][j] * other.m_elements[i][2];
} else if constexpr (N == 2) {
element = m_elements[0][j] * other.m_elements[i][0]
+ m_elements[1][j] * other.m_elements[i][1];
} else if constexpr (N == 1) {
element = m_elements[0][j] * other.m_elements[i][0];
} else {
T value {};
for (size_t k = 0; k < N; ++k)
value += m_elements[k][j] * other.m_elements[i][k];
element = value;
}
}
}
return product;
}
private:
T m_elements[N][N];
};
}
using Gfx::Matrix;
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