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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/IterationDecision.h>
#include <LibGUI/AbstractView.h>
#include <LibGUI/Forward.h>
#include <LibGUI/Variant.h>
namespace GUI {
class IconView : public AbstractView {
C_OBJECT(IconView)
public:
virtual ~IconView() override;
int content_width() const;
int horizontal_padding() const { return m_horizontal_padding; }
virtual void scroll_into_view(const ModelIndex&, bool scroll_horizontally = true, bool scroll_vertically = true) override;
Gfx::IntSize effective_item_size() const { return m_effective_item_size; }
int model_column() const { return m_model_column; }
void set_model_column(int column) { m_model_column = column; }
virtual ModelIndex index_at_event_position(const Gfx::IntPoint&) const override;
virtual Gfx::IntRect content_rect(const ModelIndex&) const override;
virtual void select_all() override;
private:
IconView();
virtual void model_did_update(unsigned flags) override;
virtual void paint_event(PaintEvent&) override;
virtual void second_paint_event(PaintEvent&) override;
virtual void resize_event(ResizeEvent&) override;
virtual void mousedown_event(MouseEvent&) override;
virtual void mousemove_event(MouseEvent&) override;
virtual void mouseup_event(MouseEvent&) override;
virtual void drag_move_event(DragEvent&) override;
virtual void did_change_hovered_index(const ModelIndex& old_index, const ModelIndex& new_index) override;
virtual void did_change_cursor_index(const ModelIndex& old_index, const ModelIndex& new_index) override;
virtual void move_cursor(CursorMovement, SelectionUpdate) override;
struct ItemData {
Gfx::IntRect text_rect;
Gfx::IntRect icon_rect;
int icon_offset_y;
int text_offset_y;
String text;
Vector<StringView> wrapped_text_lines;
ModelIndex index;
bool valid { false };
bool selected { false }; // always valid
bool selection_toggled; // only used as a temporary marker
bool is_valid() const { return valid; }
void invalidate()
{
valid = false;
text = {};
}
bool is_intersecting(const Gfx::IntRect& rect) const
{
ASSERT(valid);
return icon_rect.intersects(rect) || text_rect.intersects(rect);
}
bool is_containing(const Gfx::IntPoint& point) const
{
ASSERT(valid);
return icon_rect.contains(point) || text_rect.contains(point);
}
};
template<typename Function>
IterationDecision for_each_item_intersecting_rect(const Gfx::IntRect& rect, Function f) const
{
ASSERT(model());
if (rect.is_empty())
return IterationDecision::Continue;
int begin_row, begin_column;
column_row_from_content_position(rect.top_left(), begin_row, begin_column);
int end_row, end_column;
column_row_from_content_position(rect.bottom_right(), end_row, end_column);
int items_per_column = end_column - begin_column + 1;
int item_index = max(0, begin_row * m_visual_column_count + begin_column);
int last_index = min(item_count(), end_row * m_visual_column_count + end_column + 1);
while (item_index < last_index) {
for (int i = item_index; i < min(item_index + items_per_column, last_index); i++) {
auto& item_data = get_item_data(i);
if (item_data.is_intersecting(rect)) {
auto decision = f(item_data);
if (decision != IterationDecision::Continue)
return decision;
}
}
item_index += m_visual_column_count;
};
return IterationDecision::Continue;
}
template<typename Function>
IterationDecision for_each_item_intersecting_rects(const Vector<Gfx::IntRect>& rects, Function f) const
{
for (auto& rect : rects) {
auto decision = for_each_item_intersecting_rect(rect, f);
if (decision != IterationDecision::Continue)
return decision;
}
return IterationDecision::Continue;
}
void column_row_from_content_position(const Gfx::IntPoint& content_position, int& row, int& column) const
{
row = max(0, min(m_visual_row_count - 1, content_position.y() / effective_item_size().height()));
column = max(0, min(m_visual_column_count - 1, content_position.x() / effective_item_size().width()));
}
int item_count() const;
Gfx::IntRect item_rect(int item_index) const;
void update_content_size();
void update_item_rects(int item_index, ItemData& item_data) const;
void get_item_rects(int item_index, ItemData& item_data, const Gfx::Font&) const;
bool update_rubber_banding(const Gfx::IntPoint&);
void scroll_out_of_view_timer_fired();
void reinit_item_cache() const;
int model_index_to_item_index(const ModelIndex& model_index) const
{
ASSERT(model_index.row() < item_count());
return model_index.row();
}
virtual void did_update_selection() override;
virtual void clear_selection() override;
virtual void add_selection(const ModelIndex& new_index) override;
virtual void set_selection(const ModelIndex& new_index) override;
virtual void toggle_selection(const ModelIndex& new_index) override;
ItemData& get_item_data(int) const;
ItemData* item_data_from_content_position(const Gfx::IntPoint&) const;
void do_clear_selection();
bool do_add_selection(ItemData&);
void add_selection(ItemData&);
void remove_selection(ItemData&);
void toggle_selection(ItemData&);
int m_horizontal_padding { 5 };
int m_model_column { 0 };
int m_visual_column_count { 0 };
int m_visual_row_count { 0 };
Gfx::IntSize m_effective_item_size { 80, 80 };
bool m_rubber_banding { false };
bool m_rubber_banding_store_selection { false };
RefPtr<Core::Timer> m_out_of_view_timer;
Gfx::IntPoint m_out_of_view_position;
Gfx::IntPoint m_rubber_band_origin;
Gfx::IntPoint m_rubber_band_current;
ModelIndex m_drop_candidate_index;
mutable Vector<ItemData> m_item_data_cache;
mutable int m_selected_count_cache { 0 };
mutable int m_first_selected_hint { 0 };
mutable bool m_item_data_cache_valid { false };
bool m_changing_selection { false };
};
}
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