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#pragma once
#include <AK/HashTable.h>
#include <LibGUI/GModelIndex.h>
class GAbstractView;
class GModelSelection {
public:
GModelSelection(GAbstractView& view)
: m_view(view)
{
}
int size() const { return m_indexes.size(); }
bool is_empty() const { return m_indexes.is_empty(); }
bool contains(const GModelIndex& index) const { return m_indexes.contains(index); }
bool contains_row(int row) const
{
for (auto& index : m_indexes) {
if (index.row() == row)
return true;
}
return false;
}
void set(const GModelIndex&);
void add(const GModelIndex&);
void toggle(const GModelIndex&);
bool remove(const GModelIndex&);
void clear();
template<typename Callback>
void for_each_index(Callback callback)
{
for (auto& index : indexes())
callback(index);
}
template<typename Callback>
void for_each_index(Callback callback) const
{
for (auto& index : indexes())
callback(index);
}
Vector<GModelIndex> indexes() const
{
Vector<GModelIndex> selected_indexes;
for (auto& index : m_indexes)
selected_indexes.append(index);
return selected_indexes;
}
// FIXME: This doesn't guarantee that what you get is the lowest or "first" index selected..
GModelIndex first() const
{
if (m_indexes.is_empty())
return {};
return *m_indexes.begin();
}
private:
GAbstractView& m_view;
HashTable<GModelIndex> m_indexes;
};
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