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#pragma once
#include <AK/AKString.h>
#include <AK/Badge.h>
class GAction;
class GMenu;
class GMenuItem {
public:
enum Type {
Invalid,
Action,
Separator
};
GMenuItem(unsigned menu_id, Type);
GMenuItem(unsigned menu_id, NonnullRefPtr<GAction>&&);
~GMenuItem();
Type type() const { return m_type; }
String text() const;
const GAction* action() const { return m_action.ptr(); }
GAction* action() { return m_action.ptr(); }
unsigned identifier() const { return m_identifier; }
bool is_checkable() const { return m_checkable; }
void set_checkable(bool checkable) { m_checkable = checkable; }
bool is_checked() const { return m_checked; }
void set_checked(bool);
bool is_enabled() const { return m_enabled; }
void set_enabled(bool);
void set_menu_id(Badge<GMenu>, unsigned menu_id) { m_menu_id = menu_id; }
void set_identifier(Badge<GMenu>, unsigned identifier) { m_identifier = identifier; }
private:
void update_window_server();
Type m_type { Invalid };
int m_menu_id { -1 };
unsigned m_identifier { 0 };
bool m_enabled { true };
bool m_checkable { false };
bool m_checked { false };
RefPtr<GAction> m_action;
};
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