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#pragma once
#include <LibCore/CEventLoop.h>
#include <LibCore/CoreIPCClient.h>
#include <LibGUI/GEvent.h>
#include <WindowServer/WSAPITypes.h>
class GAction;
class CObject;
class CNotifier;
class GWindow;
class GWindowServerConnection : public IPC::Client::Connection<WSAPI_ServerMessage, WSAPI_ClientMessage> {
public:
GWindowServerConnection()
: Connection("/tmp/wsportal")
{}
void handshake() override;
static GWindowServerConnection& the();
private:
void postprocess_bundles(Vector<IncomingMessageBundle>& m_unprocessed_bundles) override;
void handle_paint_event(const WSAPI_ServerMessage&, GWindow&, const ByteBuffer& extra_data);
void handle_resize_event(const WSAPI_ServerMessage&, GWindow&);
void handle_mouse_event(const WSAPI_ServerMessage&, GWindow&);
void handle_key_event(const WSAPI_ServerMessage&, GWindow&);
void handle_window_activation_event(const WSAPI_ServerMessage&, GWindow&);
void handle_window_close_request_event(const WSAPI_ServerMessage&, GWindow&);
void handle_menu_event(const WSAPI_ServerMessage&);
void handle_window_entered_or_left_event(const WSAPI_ServerMessage&, GWindow&);
void handle_wm_event(const WSAPI_ServerMessage&, GWindow&);
void handle_greeting(WSAPI_ServerMessage&);
};
class GEventLoop final : public CEventLoop {
public:
GEventLoop();
virtual ~GEventLoop() override;
static GEventLoop& current() { return static_cast<GEventLoop&>(CEventLoop::current()); }
private:
void process_unprocessed_bundles();
};
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