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#include <LibGUI/GDesktop.h>
#include <LibGUI/GDialog.h>
#include <LibGUI/GEvent.h>
GDialog::GDialog(CObject* parent)
: GWindow(parent)
{
set_modal(true);
}
GDialog::~GDialog()
{
}
int GDialog::exec()
{
ASSERT(!m_event_loop);
m_event_loop = make<CEventLoop>();
auto new_rect = rect();
if (parent() && parent()->is_window()) {
auto& parent_window = *static_cast<GWindow*>(parent());
new_rect.center_within(parent_window.rect());
} else {
new_rect.center_within(GDesktop::the().rect());
}
set_rect(new_rect);
show();
auto result = m_event_loop->exec();
m_event_loop = nullptr;
dbgprintf("%s: event loop returned with result %d\n", class_name(), result);
remove_from_parent();
return result;
}
void GDialog::done(int result)
{
if (!m_event_loop)
return;
m_result = result;
dbgprintf("%s: quit event loop with result %d\n", class_name(), result);
m_event_loop->quit(result);
}
void GDialog::event(CEvent& event)
{
if (event.type() == GEvent::KeyUp) {
auto& key_event = static_cast<GKeyEvent&>(event);
if (key_event.key() == KeyCode::Key_Escape) {
done(ExecCancel);
return;
}
}
GWindow::event(event);
}
void GDialog::close()
{
GWindow::close();
m_event_loop->quit(ExecCancel);
}
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