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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibGUI/AbstractButton.h>
#include <LibGUI/Dialog.h>
namespace GUI {
class ColorButton;
class CustomColorWidget;
class ColorPicker final : public Dialog {
C_OBJECT(ColorPicker)
public:
virtual ~ColorPicker() override;
bool color_has_alpha_channel() const { return m_color_has_alpha_channel; }
void set_color_has_alpha_channel(bool has_alpha) { m_color_has_alpha_channel = has_alpha; }
Color color() const { return m_color; }
private:
explicit ColorPicker(Color, Window* parent_window = nullptr, String title = "Edit Color");
void build_ui();
void build_ui_custom(Widget& root_container);
void build_ui_palette(Widget& root_container);
void update_color_widgets();
void create_color_button(Widget& container, unsigned rgb);
Color m_color;
bool m_color_has_alpha_channel { true };
Vector<ColorButton*> m_color_widgets;
RefPtr<CustomColorWidget> m_custom_color;
RefPtr<Frame> m_preview_widget;
RefPtr<TextBox> m_html_text;
RefPtr<SpinBox> m_red_spinbox;
RefPtr<SpinBox> m_green_spinbox;
RefPtr<SpinBox> m_blue_spinbox;
};
}
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