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#include <LibCore/CConfigFile.h>
#include <LibDraw/SystemTheme.h>
static SystemTheme dummy_theme;
static const SystemTheme* theme_page = &dummy_theme;
static RefPtr<SharedBuffer> theme_buffer;
const SystemTheme& current_system_theme()
{
ASSERT(theme_page);
return *theme_page;
}
int current_system_theme_buffer_id()
{
ASSERT(theme_buffer);
return theme_buffer->shared_buffer_id();
}
void set_system_theme(SharedBuffer& buffer)
{
theme_buffer = buffer;
theme_page = (SystemTheme*)theme_buffer->data();
}
RefPtr<SharedBuffer> load_system_theme(const String& path)
{
auto file = CConfigFile::open(path);
auto buffer = SharedBuffer::create_with_size(sizeof(SystemTheme));
auto* data = (SystemTheme*)buffer->data();
auto get_color = [&](auto& name) {
auto color_string = file->read_entry("Colors", name);
auto color = Color::from_string(color_string);
if (!color.has_value())
return Color(Color::Black);
return color.value();
};
#define DO_COLOR(x) \
data->color[(int)ColorRole::x] = get_color(#x)
DO_COLOR(DesktopBackground);
DO_COLOR(ThreedHighlight);
DO_COLOR(ThreedShadow1);
DO_COLOR(ThreedShadow2);
DO_COLOR(HoverHighlight);
DO_COLOR(Selection);
DO_COLOR(SelectionText);
DO_COLOR(Window);
DO_COLOR(WindowText);
DO_COLOR(Base);
DO_COLOR(BaseText);
DO_COLOR(Button);
DO_COLOR(ButtonText);
DO_COLOR(DesktopBackground);
DO_COLOR(ActiveWindowBorder1);
DO_COLOR(ActiveWindowBorder2);
DO_COLOR(ActiveWindowTitle);
DO_COLOR(InactiveWindowBorder1);
DO_COLOR(InactiveWindowBorder2);
DO_COLOR(InactiveWindowTitle);
DO_COLOR(MovingWindowBorder1);
DO_COLOR(MovingWindowBorder2);
DO_COLOR(MovingWindowTitle);
DO_COLOR(HighlightWindowBorder1);
DO_COLOR(HighlightWindowBorder2);
DO_COLOR(HighlightWindowTitle);
DO_COLOR(MenuStripe);
DO_COLOR(MenuBase);
DO_COLOR(MenuBaseText);
DO_COLOR(MenuSelection);
DO_COLOR(MenuSelectionText);
DO_COLOR(RubberBandFill);
DO_COLOR(RubberBandBorder);
buffer->seal();
buffer->share_globally();
return buffer;
}
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