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#pragma once
#include <AK/String.h>
#include <AK/LogStream.h>
#include <LibDraw/Orientation.h>
class FloatRect;
class FloatPoint {
public:
FloatPoint() {}
FloatPoint(float x, float y)
: m_x(x)
, m_y(y)
{
}
float x() const { return m_x; }
float y() const { return m_y; }
void set_x(float x) { m_x = x; }
void set_y(float y) { m_y = y; }
void move_by(float dx, float dy)
{
m_x += dx;
m_y += dy;
}
void move_by(const FloatPoint& delta)
{
move_by(delta.x(), delta.y());
}
FloatPoint translated(const FloatPoint& delta) const
{
FloatPoint point = *this;
point.move_by(delta);
return point;
}
FloatPoint translated(float dx, float dy) const
{
FloatPoint point = *this;
point.move_by(dx, dy);
return point;
}
void constrain(const FloatRect&);
bool operator==(const FloatPoint& other) const
{
return m_x == other.m_x
&& m_y == other.m_y;
}
bool operator!=(const FloatPoint& other) const
{
return !(*this == other);
}
FloatPoint operator-() const { return { -m_x, -m_y }; }
FloatPoint operator-(const FloatPoint& other) const { return { m_x - other.m_x, m_y - other.m_y }; }
FloatPoint& operator-=(const FloatPoint& other)
{
m_x -= other.m_x;
m_y -= other.m_y;
return *this;
}
FloatPoint& operator+=(const FloatPoint& other)
{
m_x += other.m_x;
m_y += other.m_y;
return *this;
}
FloatPoint operator+(const FloatPoint& other) const { return { m_x + other.m_x, m_y + other.m_y }; }
String to_string() const { return String::format("[%g,%g]", x(), y()); }
bool is_null() const { return !m_x && !m_y; }
float primary_offset_for_orientation(Orientation orientation) const
{
return orientation == Orientation::Vertical ? y() : x();
}
void set_primary_offset_for_orientation(Orientation orientation, float value)
{
if (orientation == Orientation::Vertical)
set_y(value);
else
set_x(value);
}
float secondary_offset_for_orientation(Orientation orientation) const
{
return orientation == Orientation::Vertical ? x() : y();
}
void set_secondary_offset_for_orientation(Orientation orientation, float value)
{
if (orientation == Orientation::Vertical)
set_x(value);
else
set_y(value);
}
private:
float m_x { 0 };
float m_y { 0 };
};
inline const LogStream& operator<<(const LogStream& stream, const FloatPoint& value)
{
return stream << value.to_string();
}
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