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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Function.h>
#include <LibCore/Object.h>
namespace Core {
class Timer final : public Object {
C_OBJECT(Timer);
public:
static NonnullRefPtr<Timer> create_single_shot(int interval, Function<void()>&& timeout_handler, Object* parent = nullptr)
{
auto timer = adopt(*new Timer(interval, move(timeout_handler), parent));
timer->set_single_shot(true);
return timer;
}
virtual ~Timer() override;
void start();
void start(int interval);
void restart();
void restart(int interval);
void stop();
bool is_active() const { return m_active; }
int interval() const { return m_interval; }
void set_interval(int interval)
{
if (m_interval == interval)
return;
m_interval = interval;
m_interval_dirty = true;
}
bool is_single_shot() const { return m_single_shot; }
void set_single_shot(bool single_shot) { m_single_shot = single_shot; }
Function<void()> on_timeout;
private:
explicit Timer(Object* parent = nullptr);
Timer(int interval, Function<void()>&& timeout_handler, Object* parent = nullptr);
virtual void timer_event(TimerEvent&) override;
bool m_active { false };
bool m_single_shot { false };
bool m_interval_dirty { false };
int m_interval { 0 };
};
}
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