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#include <LibCore/CNotifier.h>
#include <LibCore/CSocket.h>
#include <arpa/inet.h>
#include <errno.h>
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <unistd.h>
CSocket::CSocket(Type type, CObject* parent)
: CIODevice(parent)
, m_type(type)
{
}
CSocket::~CSocket()
{
close();
}
bool CSocket::connect(const String& hostname, int port)
{
auto* hostent = gethostbyname(hostname.characters());
if (!hostent) {
dbg() << "CSocket::connect: Unable to resolve '" << hostname << "'";
return false;
}
IPv4Address host_address((const u8*)hostent->h_addr_list[0]);
dbg() << "CSocket::connect: Resolved '" << hostname << "' to " << host_address;
return connect(host_address, port);
}
void CSocket::set_blocking(bool blocking)
{
int flags = fcntl(fd(), F_GETFL, 0);
ASSERT(flags >= 0);
if (blocking)
flags = fcntl(fd(), F_SETFL, flags | O_NONBLOCK);
else
flags = fcntl(fd(), F_SETFL, flags & O_NONBLOCK);
ASSERT(flags >= 0);
}
bool CSocket::connect(const CSocketAddress& address, int port)
{
ASSERT(!is_connected());
ASSERT(address.type() == CSocketAddress::Type::IPv4);
dbg() << *this << " connecting to " << address << "...";
ASSERT(port > 0 && port <= 65535);
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
auto ipv4_address = address.ipv4_address();
memcpy(&addr.sin_addr.s_addr, &ipv4_address, sizeof(IPv4Address));
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
m_destination_address = address;
m_destination_port = port;
return common_connect((struct sockaddr*)&addr, sizeof(addr));
}
bool CSocket::connect(const CSocketAddress& address)
{
ASSERT(!is_connected());
ASSERT(address.type() == CSocketAddress::Type::Local);
dbg() << *this << " connecting to " << address << "...";
sockaddr_un saddr;
saddr.sun_family = AF_LOCAL;
strcpy(saddr.sun_path, address.to_string().characters());
return common_connect((const sockaddr*)&saddr, sizeof(saddr));
}
bool CSocket::common_connect(const struct sockaddr* addr, socklen_t addrlen)
{
int rc = ::connect(fd(), addr, addrlen);
if (rc < 0) {
if (errno == EINPROGRESS) {
dbg() << *this << " connection in progress (EINPROGRESS)";
m_notifier = CNotifier::construct(fd(), CNotifier::Event::Write, this);
m_notifier->on_ready_to_write = [this] {
dbg() << *this << " connected!";
m_connected = true;
ensure_read_notifier();
m_notifier->set_event_mask(CNotifier::Event::None);
if (on_connected)
on_connected();
};
return true;
}
perror("CSocket::common_connect: connect");
return false;
}
dbg() << *this << " connected ok!";
m_connected = true;
ensure_read_notifier();
if (on_connected)
on_connected();
return true;
}
ByteBuffer CSocket::receive(int max_size)
{
auto buffer = read(max_size);
if (eof()) {
dbg() << *this << " connection appears to have closed in receive().";
m_connected = false;
}
return buffer;
}
bool CSocket::send(const ByteBuffer& data)
{
int nsent = ::send(fd(), data.data(), data.size(), 0);
if (nsent < 0) {
set_error(errno);
return false;
}
ASSERT(nsent == data.size());
return true;
}
void CSocket::did_update_fd(int fd)
{
if (fd < 0) {
m_read_notifier = nullptr;
return;
}
if (m_connected) {
ensure_read_notifier();
} else {
// I don't think it would be right if we updated the fd while not connected *but* while having a notifier..
ASSERT(!m_read_notifier);
}
}
void CSocket::ensure_read_notifier()
{
ASSERT(m_connected);
m_read_notifier = CNotifier::construct(fd(), CNotifier::Event::Read, this);
m_read_notifier->on_ready_to_read = [this] {
if (on_ready_to_read)
on_ready_to_read();
};
}
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