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#pragma once
#include <AK/Badge.h>
#include <LibCore/CSocket.h>
class CLocalServer;
class CLocalSocket final : public CSocket {
C_OBJECT(CLocalSocket)
public:
explicit CLocalSocket(CObject* parent = nullptr);
CLocalSocket(Badge<CLocalServer>, int fd, CObject* parent = nullptr);
virtual ~CLocalSocket() override;
};
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