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/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/HashMap.h>
#include <AK/IterationDecision.h>
#include <AK/Optional.h>
#include <AK/StringView.h>
#include <AK/Traits.h>
#include <AK/Vector.h>
namespace Chess {
enum class Type {
Pawn,
Knight,
Bishop,
Rook,
Queen,
King,
None,
};
String char_for_piece(Type type);
Chess::Type piece_for_char_promotion(const StringView& str);
enum class Colour {
White,
Black,
None,
};
Colour opposing_colour(Colour colour);
struct Piece {
constexpr Piece()
: colour(Colour::None)
, type(Type::None)
{
}
constexpr Piece(Colour c, Type t)
: colour(c)
, type(t)
{
}
Colour colour : 4;
Type type : 4;
bool operator==(const Piece& other) const { return colour == other.colour && type == other.type; }
};
constexpr Piece EmptyPiece = { Colour::None, Type::None };
struct Square {
unsigned rank; // zero indexed;
unsigned file;
Square(const StringView& name);
Square(const unsigned& rank, const unsigned& file)
: rank(rank)
, file(file)
{
}
bool operator==(const Square& other) const { return rank == other.rank && file == other.file; }
template<typename Callback>
static void for_each(Callback callback)
{
for (int rank = 0; rank < 8; ++rank) {
for (int file = 0; file < 8; ++file) {
if (callback(Square(rank, file)) == IterationDecision::Break)
return;
}
}
}
bool in_bounds() const { return rank < 8 && file < 8; }
bool is_light() const { return (rank % 2) != (file % 2); }
String to_algebraic() const;
};
class Board;
struct Move {
Square from;
Square to;
Type promote_to;
Piece piece;
bool is_check = false;
bool is_mate = false;
bool is_capture = false;
bool is_ambiguous = false;
Square ambiguous { 50, 50 };
Move(const StringView& long_algebraic);
Move(const Square& from, const Square& to, const Type& promote_to = Type::None)
: from(from)
, to(to)
, promote_to(promote_to)
{
}
bool operator==(const Move& other) const { return from == other.from && to == other.to && promote_to == other.promote_to; }
static Move from_algebraic(const StringView& algebraic, const Colour turn, const Board& board);
String to_long_algebraic() const;
String to_algebraic() const;
};
class Board {
public:
Board();
Piece get_piece(const Square&) const;
Piece set_piece(const Square&, const Piece&);
bool is_legal(const Move&, Colour colour = Colour::None) const;
bool in_check(Colour colour) const;
bool is_promotion_move(const Move&, Colour colour = Colour::None) const;
bool apply_move(const Move&, Colour colour = Colour::None);
const Optional<Move>& last_move() const { return m_last_move; }
String to_fen() const;
enum class Result {
CheckMate,
StaleMate,
WhiteResign,
BlackResign,
FiftyMoveRule,
SeventyFiveMoveRule,
ThreeFoldRepetition,
FiveFoldRepetition,
InsufficientMaterial,
NotFinished,
};
static String result_to_string(Result, Colour turn);
static String result_to_points(Result, Colour turn);
template<typename Callback>
void generate_moves(Callback callback, Colour colour = Colour::None) const;
Move random_move(Colour colour = Colour::None) const;
Result game_result() const;
Colour game_winner() const;
int game_score() const;
bool game_finished() const;
void set_resigned(Colour);
int material_imbalance() const;
Colour turn() const { return m_turn; }
const Vector<Move>& moves() const { return m_moves; }
bool operator==(const Board& other) const;
private:
bool is_legal_no_check(const Move&, Colour colour) const;
bool is_legal_promotion(const Move&, Colour colour) const;
bool apply_illegal_move(const Move&, Colour colour);
Piece m_board[8][8];
Colour m_turn { Colour::White };
Colour m_resigned { Colour::None };
Optional<Move> m_last_move;
int m_moves_since_capture { 0 };
int m_moves_since_pawn_advance { 0 };
bool m_white_can_castle_kingside { true };
bool m_white_can_castle_queenside { true };
bool m_black_can_castle_kingside { true };
bool m_black_can_castle_queenside { true };
HashMap<Board, int> m_previous_states;
Vector<Move> m_moves;
friend struct AK::Traits<Board>;
};
template<typename Callback>
void Board::generate_moves(Callback callback, Colour colour) const
{
if (colour == Colour::None)
colour = turn();
auto try_move = [&](Move m) {
if (is_legal(m, colour)) {
if (callback(m) == IterationDecision::Break)
return false;
}
return true;
};
Square::for_each([&](Square sq) {
auto piece = get_piece(sq);
if (piece.colour != colour)
return IterationDecision::Continue;
bool keep_going = true;
if (piece.type == Type::Pawn) {
for (auto& piece : Vector({ Type::None, Type::Knight, Type::Bishop, Type::Rook, Type::Queen })) {
keep_going = try_move({ sq, { sq.rank + 1, sq.file }, piece })
&& try_move({ sq, { sq.rank + 2, sq.file }, piece })
&& try_move({ sq, { sq.rank - 1, sq.file }, piece })
&& try_move({ sq, { sq.rank - 2, sq.file }, piece })
&& try_move({ sq, { sq.rank + 1, sq.file + 1 }, piece })
&& try_move({ sq, { sq.rank + 1, sq.file - 1 }, piece })
&& try_move({ sq, { sq.rank - 1, sq.file + 1 }, piece })
&& try_move({ sq, { sq.rank - 1, sq.file - 1 }, piece });
}
} else if (piece.type == Type::Knight) {
keep_going = try_move({ sq, { sq.rank + 2, sq.file + 1 } })
&& try_move({ sq, { sq.rank + 2, sq.file - 1 } })
&& try_move({ sq, { sq.rank + 1, sq.file + 2 } })
&& try_move({ sq, { sq.rank + 1, sq.file - 2 } })
&& try_move({ sq, { sq.rank - 2, sq.file + 1 } })
&& try_move({ sq, { sq.rank - 2, sq.file - 1 } })
&& try_move({ sq, { sq.rank - 1, sq.file + 2 } })
&& try_move({ sq, { sq.rank - 1, sq.file - 2 } });
} else if (piece.type == Type::Bishop) {
for (int dr = -1; dr <= 1; dr += 2) {
for (int df = -1; df <= 1; df += 2) {
for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) {
if (!try_move({ sq, to }))
return IterationDecision::Break;
}
}
}
} else if (piece.type == Type::Rook) {
for (int dr = -1; dr <= 1; dr++) {
for (int df = -1; df <= 1; df++) {
if ((dr == 0) != (df == 0)) {
for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) {
if (!try_move({ sq, to }))
return IterationDecision::Break;
}
}
}
}
} else if (piece.type == Type::Queen) {
for (int dr = -1; dr <= 1; dr++) {
for (int df = -1; df <= 1; df++) {
if (dr != 0 || df != 0) {
for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) {
if (!try_move({ sq, to }))
return IterationDecision::Break;
}
}
}
}
} else if (piece.type == Type::King) {
for (int dr = -1; dr <= 1; dr++) {
for (int df = -1; df <= 1; df++) {
if (!try_move({ sq, { sq.rank + dr, sq.file + df } }))
return IterationDecision::Break;
}
}
// Castling moves.
if (sq == Square("e1")) {
keep_going = try_move({ sq, Square("c1") }) && try_move({ sq, Square("g1") });
} else if (sq == Square("e8")) {
keep_going = try_move({ sq, Square("c8") }) && try_move({ sq, Square("g8") });
}
}
if (keep_going) {
return IterationDecision::Continue;
} else {
return IterationDecision::Break;
}
});
}
}
template<>
struct AK::Traits<Chess::Piece> : public GenericTraits<Chess::Piece> {
static unsigned hash(Chess::Piece piece)
{
return pair_int_hash(static_cast<u32>(piece.colour), static_cast<u32>(piece.type));
}
};
template<>
struct AK::Traits<Chess::Board> : public GenericTraits<Chess::Board> {
static unsigned hash(Chess::Board chess)
{
unsigned hash = 0;
hash = pair_int_hash(hash, static_cast<u32>(chess.m_white_can_castle_queenside));
hash = pair_int_hash(hash, static_cast<u32>(chess.m_white_can_castle_kingside));
hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_queenside));
hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_kingside));
hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_kingside));
Chess::Square::for_each([&](Chess::Square sq) {
hash = pair_int_hash(hash, Traits<Chess::Piece>::hash(chess.get_piece(sq)));
return IterationDecision::Continue;
});
return hash;
}
};
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