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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/SharedBuffer.h>
#include <LibAudio/Buffer.h>
#include <LibAudio/ClientConnection.h>
namespace Audio {
ClientConnection::ClientConnection()
: IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>(*this, "/tmp/portal/audio")
{
}
void ClientConnection::handshake()
{
auto response = send_sync<Messages::AudioServer::Greet>();
set_my_client_id(response->client_id());
}
void ClientConnection::enqueue(const Buffer& buffer)
{
for (;;) {
const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
if (response->success())
break;
sleep(1);
}
}
bool ClientConnection::try_enqueue(const Buffer& buffer)
{
const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
return response->success();
}
bool ClientConnection::get_muted()
{
return send_sync<Messages::AudioServer::GetMuted>()->muted();
}
void ClientConnection::set_muted(bool muted)
{
send_sync<Messages::AudioServer::SetMuted>(muted);
}
int ClientConnection::get_main_mix_volume()
{
return send_sync<Messages::AudioServer::GetMainMixVolume>()->volume();
}
void ClientConnection::set_main_mix_volume(int volume)
{
send_sync<Messages::AudioServer::SetMainMixVolume>(volume);
}
int ClientConnection::get_remaining_samples()
{
return send_sync<Messages::AudioServer::GetRemainingSamples>()->remaining_samples();
}
int ClientConnection::get_played_samples()
{
return send_sync<Messages::AudioServer::GetPlayedSamples>()->played_samples();
}
void ClientConnection::set_paused(bool paused)
{
send_sync<Messages::AudioServer::SetPaused>(paused);
}
void ClientConnection::clear_buffer(bool paused)
{
send_sync<Messages::AudioServer::ClearBuffer>(paused);
}
int ClientConnection::get_playing_buffer()
{
return send_sync<Messages::AudioServer::GetPlayingBuffer>()->buffer_id();
}
void ClientConnection::handle(const Messages::AudioClient::FinishedPlayingBuffer& message)
{
if (on_finish_playing_buffer)
on_finish_playing_buffer(message.buffer_id());
}
void ClientConnection::handle(const Messages::AudioClient::MutedStateChanged& message)
{
if (on_muted_state_change)
on_muted_state_change(message.muted());
}
}
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