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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/SharedBuffer.h>
#include <AK/Types.h>
#include <AK/Vector.h>
#include <string.h>
namespace Audio {
// A single sample in an audio buffer.
// Values are floating point, and should range from -1.0 to +1.0
struct Sample {
Sample()
: left(0)
, right(0)
{
}
// For mono
Sample(double left)
: left(left)
, right(left)
{
}
// For stereo
Sample(double left, double right)
: left(left)
, right(right)
{
}
void clip()
{
if (left > 1)
left = 1;
else if (left < -1)
left = -1;
if (right > 1)
right = 1;
else if (right < -1)
right = -1;
}
void scale(int percent)
{
double pct = (double)percent / 100.0;
left *= pct;
right *= pct;
}
Sample& operator+=(const Sample& other)
{
left += other.left;
right += other.right;
return *this;
}
double left;
double right;
};
// Small helper to resample from one playback rate to another
// This isn't really "smart", in that we just insert (or drop) samples.
// Should do better...
class ResampleHelper {
public:
ResampleHelper(double source, double target);
void process_sample(double sample_l, double sample_r);
bool read_sample(double& next_l, double& next_r);
private:
const double m_ratio;
double m_current_ratio { 0 };
double m_last_sample_l { 0 };
double m_last_sample_r { 0 };
};
// A buffer of audio samples, normalized to 44100hz.
class Buffer : public RefCounted<Buffer> {
public:
static RefPtr<Buffer> from_pcm_data(ByteBuffer& data, ResampleHelper& resampler, int num_channels, int bits_per_sample);
static NonnullRefPtr<Buffer> create_with_samples(Vector<Sample>&& samples)
{
return adopt(*new Buffer(move(samples)));
}
static NonnullRefPtr<Buffer> create_with_shared_buffer(NonnullRefPtr<SharedBuffer>&& buffer, int sample_count)
{
return adopt(*new Buffer(move(buffer), sample_count));
}
const Sample* samples() const { return (const Sample*)data(); }
int sample_count() const { return m_sample_count; }
const void* data() const { return m_buffer->data(); }
int size_in_bytes() const { return m_sample_count * (int)sizeof(Sample); }
int shbuf_id() const { return m_buffer->shbuf_id(); }
SharedBuffer& shared_buffer() { return *m_buffer; }
private:
explicit Buffer(Vector<Sample>&& samples)
: m_buffer(*SharedBuffer::create_with_size(samples.size() * sizeof(Sample)))
, m_sample_count(samples.size())
{
memcpy(m_buffer->data(), samples.data(), samples.size() * sizeof(Sample));
}
explicit Buffer(NonnullRefPtr<SharedBuffer>&& buffer, int sample_count)
: m_buffer(move(buffer))
, m_sample_count(sample_count)
{
}
NonnullRefPtr<SharedBuffer> m_buffer;
const int m_sample_count;
};
}
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