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#pragma once
#include <AudioServer/AudioClientEndpoint.h>
#include <AudioServer/AudioServerEndpoint.h>
#include <LibIPC/IServerConnection.h>
class ABuffer;
class AClientConnection : public IServerConnection<AudioClientEndpoint, AudioServerEndpoint>
, public AudioClientEndpoint {
C_OBJECT(AClientConnection)
public:
AClientConnection();
virtual void handshake() override;
void enqueue(const ABuffer&);
bool try_enqueue(const ABuffer&);
bool get_muted();
void set_muted(bool);
int get_main_mix_volume();
void set_main_mix_volume(int);
int get_remaining_samples();
int get_played_samples();
int get_playing_buffer();
void set_paused(bool paused);
void clear_buffer(bool paused = false);
Function<void(i32 buffer_id)> on_finish_playing_buffer;
Function<void(bool muted)> on_muted_state_change;
private:
virtual void handle(const AudioClient::FinishedPlayingBuffer&) override;
virtual void handle(const AudioClient::MutedStateChanged&) override;
};
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