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#pragma once
#include <AK/RefCounted.h>
#include <AK/ByteBuffer.h>
#include <AK/Types.h>
#include <AK/Vector.h>
// A single sample in an audio buffer.
// Values are floating point, and should range from -1.0 to +1.0
struct ASample {
ASample()
: left(0)
, right(0)
{}
// For mono
ASample(float left)
: left(left)
, right(left)
{}
// For stereo
ASample(float left, float right)
: left(left)
, right(right)
{}
void clip()
{
if (left > 1)
left = 1;
else if (left < -1)
left = -1;
if (right > 1)
right = 1;
else if (right < -1)
right = -1;
}
ASample& operator+=(const ASample& other)
{
left += other.left;
right += other.right;
return *this;
}
float left;
float right;
};
// A buffer of audio samples, normalized to 44100hz.
class ABuffer : public RefCounted<ABuffer> {
public:
static RefPtr<ABuffer> from_pcm_data(ByteBuffer& data, int num_channels, int bits_per_sample, int source_rate);
static NonnullRefPtr<ABuffer> create_with_samples(Vector<ASample>&& samples)
{
return adopt(*new ABuffer(move(samples)));
}
const Vector<ASample>& samples() const { return m_samples; }
Vector<ASample>& samples() { return m_samples; }
const void* data() const { return m_samples.data(); }
int size_in_bytes() const { return m_samples.size() * sizeof(ASample); }
private:
ABuffer(Vector<ASample>&& samples)
: m_samples(move(samples))
{
}
Vector<ASample> m_samples;
};
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