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#pragma once
#include <AK/Badge.h>
#include <AK/RetainPtr.h>
#include <AK/Vector.h>
enum class NodeType : unsigned {
INVALID = 0,
ELEMENT_NODE = 1,
TEXT_NODE = 3,
DOCUMENT_NODE = 9,
};
class LayoutNode;
class ParentNode;
class Node {
public:
virtual ~Node();
void ref();
void deref();
int ref_count() const { return m_retain_count; }
ParentNode* parent_node() { return m_parent_node; }
const ParentNode* parent_node() const { return m_parent_node; }
void set_parent_node(Badge<ParentNode>, ParentNode* parent_node) { m_parent_node = parent_node; }
NodeType type() const { return m_type; }
bool is_element() const { return type() == NodeType::ELEMENT_NODE; }
bool is_text() const { return type() == NodeType::TEXT_NODE; }
bool is_document() const { return type() == NodeType::DOCUMENT_NODE; }
bool is_parent_node() const { return is_element() || is_document(); }
Node* next_sibling() { return m_next_sibling; }
Node* previous_sibling() { return m_previous_sibling; }
const Node* next_sibling() const { return m_next_sibling; }
const Node* previous_sibling() const { return m_previous_sibling; }
void set_next_sibling(Node* node) { m_next_sibling = node; }
void set_previous_sibling(Node* node) { m_previous_sibling = node; }
virtual RetainPtr<LayoutNode> create_layout_node();
const LayoutNode* layout_node() const { return m_layout_node; }
LayoutNode* layout_node() { return m_layout_node; }
void set_layout_node(Retained<LayoutNode>);
protected:
explicit Node(NodeType);
int m_retain_count { 1 };
NodeType m_type { NodeType::INVALID };
ParentNode* m_parent_node { nullptr };
Node* m_next_sibling { nullptr };
Node* m_previous_sibling { nullptr };
RetainPtr<LayoutNode> m_layout_node;
};
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