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#pragma once
#include <AK/AKString.h>
#include <SharedGraphics/GraphicsBitmap.h>
class GVariant {
public:
GVariant();
GVariant(bool);
GVariant(float);
GVariant(int);
GVariant(const String&);
GVariant(const GraphicsBitmap&);
~GVariant();
enum class Type {
Invalid,
Bool,
Int,
Float,
String,
Bitmap,
};
bool is_valid() const { return m_type != Type::Invalid; }
bool is_bool() const { return m_type == Type::Bool; }
bool is_int() const { return m_type == Type::Int; }
bool is_float() const { return m_type == Type::Float; }
bool is_string() const { return m_type == Type::String; }
bool is_bitmap() const { return m_type == Type::Bitmap; }
Type type() const { return m_type; }
bool as_bool() const
{
ASSERT(type() == Type::Bool);
return m_value.as_bool;
}
int as_int() const
{
ASSERT(type() == Type::Int);
return m_value.as_int;
}
float as_float() const
{
ASSERT(type() == Type::Float);
return m_value.as_float;
}
String as_string() const
{
ASSERT(type() == Type::String);
return *m_value.as_string;
}
const GraphicsBitmap& as_bitmap() const
{
ASSERT(type() == Type::Bitmap);
return *m_value.as_bitmap;
}
String to_string() const;
private:
union {
StringImpl* as_string;
GraphicsBitmap* as_bitmap;
bool as_bool;
int as_int;
float as_float;
} m_value;
Type m_type { Type::Invalid };
};
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