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#include <LibGUI/GVariant.h>
GVariant::GVariant()
{
m_value.as_string = nullptr;
}
GVariant::~GVariant()
{
switch (m_type) {
case Type::String:
AK::release_if_not_null(m_value.as_string);
break;
case Type::Bitmap:
AK::release_if_not_null(m_value.as_bitmap);
break;
case Type::Icon:
AK::release_if_not_null(m_value.as_icon);
break;
default:
break;
}
}
GVariant::GVariant(int value)
: m_type(Type::Int)
{
m_value.as_int = value;
}
GVariant::GVariant(float value)
: m_type(Type::Float)
{
m_value.as_float = value;
}
GVariant::GVariant(bool value)
: m_type(Type::Bool)
{
m_value.as_bool = value;
}
GVariant::GVariant(const String& value)
: m_type(Type::String)
{
m_value.as_string = const_cast<StringImpl*>(value.impl());
AK::retain_if_not_null(m_value.as_string);
}
GVariant::GVariant(const GraphicsBitmap& value)
: m_type(Type::Bitmap)
{
m_value.as_bitmap = const_cast<GraphicsBitmap*>(&value);
AK::retain_if_not_null(m_value.as_bitmap);
}
GVariant::GVariant(const GIcon& value)
: m_type(Type::Icon)
{
m_value.as_icon = &const_cast<GIconImpl&>(value.impl());
AK::retain_if_not_null(m_value.as_icon);
}
GVariant::GVariant(Color color)
: m_type(Type::Color)
{
m_value.as_color = color.value();
}
GVariant::GVariant(const GVariant& other)
: m_type(other.m_type)
{
switch (m_type) {
case Type::Bool:
m_value.as_bool = other.m_value.as_bool;
break;
case Type::Int:
m_value.as_int = other.m_value.as_int;
break;
case Type::Float:
m_value.as_float = other.m_value.as_float;
break;
case Type::String:
m_value.as_string = other.m_value.as_string;
AK::retain_if_not_null(m_value.as_bitmap);
break;
case Type::Bitmap:
m_value.as_bitmap = other.m_value.as_bitmap;
AK::retain_if_not_null(m_value.as_bitmap);
break;
case Type::Icon:
m_value.as_icon = other.m_value.as_icon;
AK::retain_if_not_null(m_value.as_icon);
break;
case Type::Color:
m_value.as_color = other.m_value.as_color;
break;
case Type::Invalid:
break;
}
}
bool GVariant::operator==(const GVariant& other) const
{
if (m_type != other.m_type)
return to_string() == other.to_string();
switch (m_type) {
case Type::Bool:
return as_bool() == other.as_bool();
case Type::Int:
return as_int() == other.as_int();
case Type::Float:
return as_float() == other.as_float();
case Type::String:
return as_string() == other.as_string();
case Type::Bitmap:
return m_value.as_bitmap == other.m_value.as_bitmap;
case Type::Icon:
return m_value.as_icon == other.m_value.as_icon;
case Type::Color:
return m_value.as_color == other.m_value.as_color;
case Type::Invalid:
break;
}
ASSERT_NOT_REACHED();
}
bool GVariant::operator<(const GVariant& other) const
{
if (m_type != other.m_type)
return to_string() < other.to_string();
switch (m_type) {
case Type::Bool:
return as_bool() < other.as_bool();
case Type::Int:
return as_int() < other.as_int();
case Type::Float:
return as_float() < other.as_float();
case Type::String:
return as_string() < other.as_string();
case Type::Bitmap:
// FIXME: Maybe compare bitmaps somehow differently?
return m_value.as_bitmap < other.m_value.as_bitmap;
case Type::Icon:
// FIXME: Maybe compare icons somehow differently?
return m_value.as_icon < other.m_value.as_icon;
case Type::Color:
return m_value.as_color < other.m_value.as_color;
case Type::Invalid:
break;
}
ASSERT_NOT_REACHED();
}
String GVariant::to_string() const
{
switch (m_type) {
case Type::Bool:
return as_bool() ? "True" : "False";
case Type::Int:
return String::format("%d", as_int());
case Type::Float:
return String::format("%f", (double)as_float());
case Type::String:
return as_string();
case Type::Bitmap:
return "[GraphicsBitmap]";
case Type::Icon:
return "[GIcon]";
case Type::Color:
return as_color().to_string();
case Type::Invalid:
break;
}
ASSERT_NOT_REACHED();
}
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